The Marauder is a purely strength-based character focused on dealing damage. He uses swords, maces, axes, and staves. The PoE items you can equip related to this class aside from the weapons are casques, plate mail, gauntlets, greaves, and tower shields. His node starts out in the lower left area of the skill tree, between the Templar and Duelist classes. The skills he learns revolve around increasing damage output, as well as durability. That means either leeching off enemies or increasing his maximum life.
His Ascendancy Classes are Juggernaut, Berserker, and Chieftain.
Strengths and Weaknesses
He deals devastating blows boosted by his high strength but mostly restricted to melee. His natural enemies are those who rely on avoiding damage. Hit-and-run tactics will frustrate Marauders, as his blows are useless if they don’t hit. Also, he has a slower attack and movement speed compared to other classes. Unless players figure out a strategy, those hit-and-run tactics will annoy you.
Marauders also have a large life pool. It enables them to receive the heaviest hits without breaking a sweat. However, without raising evasion or using energy shields, he will take all the hits aimed at him. Every point of that huge life pool is necessary for survival.
Lastly, many of his early skills increase the chance to stun enemies or the duration they stay stunned. Adding those to his mastery over all kinds of assault skills makes him a good crowd controller.
The Juggernaut focuses on defense and durability. His skills boost physical damage reduction, life regeneration, and prevention of de-buffs. Some of his more notable skills are Unstoppable and Unbreakable.
The first gives a 10% increase in movement speed, immunity to stun, and resistance to slow. It only means Juggernauts can’t be slower than his base movement speed. The second provides a 2% per second life regeneration, 5% damage reduction. It also doubles the armor received from equipment. Its last effect takes 1.5% of the total damage prevented through the reduction in the last 10 seconds. Then, it converts that damage to life regen per second.
The Berserker takes giving back a step further. Most of his skills revolve around killing something or being hit. They also have access to the Rage counter. It provides bonuses in attack damage, speed, and movement speed. It has a downside of increasing those bonuses as life decreases.
Some of the Berserker’s notable skills are Aspect of Carnage and Pain Reaver. The first is a simple 10% increase in damage taken along with a 40% increase in damage dealt. The second provides a 1% life and mana leech, which increases to 2% when there’s a recent kill.
The Chieftain will burn up the battlefield. His skills revolve around fire damage, whether through attacks or totems. Other skills boost his totems. Some of those boosts include increasing their resilience or giving them the ability to direct enemies’ attention. His notable skills include Ramako, Sun’s Light and Ngamahu, Flame’s Advance.
The former doubles your fire resistance and provides a 1% life regen per second (increased to 2% when fire damage was taken recently). Then, it also turns 10% of physical damage taken into fire damage. Its last effect makes the character unaffected by ignite. The latter converts half of your physical damage into fire damage. It also makes your fire damage penetrate 10% of the target’s fire resistance. Then it provides an additional effect every 10 seconds. That effect makes 70% of your physical damage to extra fire damage for 3 seconds.
The Marauder is a solid choice for anyone who likes a straightforward and simple answer to battles (namely ‘Attack! Attack! Attack!’). There will still be times where strategy will be required. However, with the character’s high damage output and HP reserves, brute force is the Marauder’s main weapon. Also, it’s a good idea to choose an Ascendancy class beforehand. You’ll be able to choose those passives and skill gems that have good synergy with the chosen specialization.
***7 Best Path of Exile Character classes***
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