SWORD AND SHIELD: FFXIV PALADIN TANKING GUIDE

So you decided to try the Paladin, the best Final Fantasy XIV  tank when it comes to damage reduction (and even prevention) as well as boss fights. Unfortunately, things might just not be going well for you, considering you’re here. No biggie because we’re here to help. So before you save up on FFXIV currency and buy a new shield, read up so you can be the stalwart defender Eorzea!

Changing Your Stance

Assuming you haven’t nailed down the basics yet, here are a few pointers that are sure to come in handy during your time as a Paladin. First is the hotly contested choice between Sword and Shield Stance. When do you use which? Well, that depends. If you’re not that confident in your ability to maintain aggro consistently, then it’d be best that you stuck with Shield Stance. While your DPS will suffer, you can at least be sure that your other party members won’t get the aggro and be killed in the process. We’re sure you already know how fast that particular situations snowball into a total wipeout that can cost you hard-earned FFXIV Gil.

On the other hand, if you can keep aggro without turning on Shield Stance, you’re better off with Sword Stance so you can help the DPS a little.

Your Heavy Rotation

Another common discussion among Paladins is the rotation. So, which one(s) should Paladins use? Here’s our take on which rotations you should use depending on the situation:

For gaining enmity:

  • Fast Blade > Savage Blade > Rage of Halone
  • Fast Blade > Riot Blade > Goring Blade
  • Fast Blade > Savage Blade > Rage of Halone
  • Fast Blade > Savage Blade > Rage of Halone

By the time you’re on the fourth rotation, you have already established enough enmity. Now you can move on to dealing either physical or magical damage.

For physical damage:

  • Fast Blade > Riot Blade > Fight or Flight (if available) > Goring Blade
  • Fast Blade > Riot Blade > Royal Authority
  • Fast Blade > Riot Blade > Royal Authority

Rinse and repeat.

For magical damage:

  • Fast Blade > Riot Blade > Goring Blade
  • Requiescat > Holy Spirit x 5

Once you have depleted your mana and Requiescat is on cooldown, switch back to dealing physical damage.

Always on the Defensive

What good would a Paladin be without non-global cooldown defensive abilities and spells? These are what make a Paladin indispensable and simply the best when it comes to taking damage. Having said that, here’s a quick rundown as well as when you should be using them.

  • Sentinel – This is the most potent non-invulnerability defensive ability in the game, reducing damage by 40% for a short time. It may not seem like much, but it’s a huge help in very sticky situations.
  • Hallowed Ground – Despite the long cooldown, it’s arguably the best invulnerability ability because of its duration and the fact that it makes you completely damage-proof.
  • Sheltron–A very helpful ability that allows you to mitigate tank-buster damage. With best-in-slot items, it can reduce up to 25-30% of one hit. Use it as often (and as properly) as possible to get the most out of it.
  • Passage of Arms – Aside from the fact that it reduces most damage taken by 15, its group bonus now activates right after casting time, and even works 5 seconds after deactivation.
  • Divine Veil – This AOE shielding ability is better than many others of its kind, so it’s highly encouraged that it’s used.

Basically, for the Paladin, the key is in knowing which ability to use and when to do so. With knowledge and practice, you’ll eventually get it. There’s more to being a Paladin than these points mentioned. Nevertheless, this is already a good start. Hopefully, you’ll be a much better protector of Eorzea from here on out.

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