Category: Fantasy role-playing games

HOW TO BEAT FFXIV’S OPERATION ARCHON

Operation Archon is the last story quest of the base game. As such, players need to beat it to unlock postgame content and beyond. However, to beat it, you need a full team of eight, as well as a sound strategy to follow. Don’t worry, this won’t make you spend your hard-earned FFXIV Gil.

Read on for the strategy and team composition.

FFXIV OPERATION ARCHON

Team Composition

You have 8 slots. Assign four slots to damage dealers, two to tanks, and two for healers. This way, you can separate into two teams. Two damage dealers, a tank, and a healer make up each team. As for why, it will be detailed in the strategy section.

For recommended classes, Summoners are valuable since they can call in creatures to temporarily fill in the roles of downed allies. They’re also exceptional damage dealers through their damage over time effects. Then there are White Mages, who have the best HP recovery skills and buffs. However, even if you haven’t recruited any of those two, you’ll still be able to beat the quest if you follow the strategy. That is, as long as you also complete the roles.

Strategy

There are two tankers in the team. While one takes on the boss, the other acts as an off-tank. At a certain point in the fight, extra mobs will appear. It’s the off-tank’s job to keep those enemies from harassing the main tank. That’s why you’ll need two teams. One will focus on the boss, and the other will focus on the extra mobs that will appear.

Now, the boss has three major damage-dealing attacks to avoid. First, it shoots sparks in front of it. A critical hit can OHKO DPS and healers in range. Avoid being in front as much as possible if you’re not a tanker. Second, it shoots out a ring of fire that will damage anyone caught inside. You’ll see the range of the ring where it will land. Lastly, it will fire missiles that can kill anyone in the middle of the explosion. A red circle will appear where the missile will land. The main tank will have to drag the boss out of range so the DPS can continue dealing damage while avoiding the missiles.

Keep on damaging the boss while being mindful of the above strategy, and you’ll see the fight to the end.

Additional Notes

It doesn’t matter which Final Fantasy classes you recruit. What’s more important is being able to follow the strategy and having the right characters for each role. The teams can be broken into 3 and 5, as long as one character fills each role in the three-man team. They should also be able to keep the extras at bay so the other team can do their jobs properly. Communicate and work with your teammates, not against them.

If you find your attacks are not effective from behind the boss, try going to the side. Pay attention so you don’t end up in front of it though. Healers should keep the party’s HP topped up as much as possible as they join in the attack.

And that’s that for Operation Archon! Following these instructions should let you finish the fight easily so you can get back to farming FFXIV currency. Continue enjoying Final Fantasy XIV!

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Go the Distance: OSRS Range Training Guide

OSRS RANGE TRAINING GUIDE

In OSRS, aside from the fact that bows look cool, Ranged is a good skill to grind because it grants you considerable accuracy compared to other combat-related skills. However, it can be quite difficult to level up. If you’re clueless about how you can go about going from 1 to 99, here’s an invaluable guide.

Shooting With Style

Before you go off and start shooting, you need to know that there are three styles for Ranged, namely:

  • Accurate – With this style, you receive 3 unwritten bonus levels in ranged, making your shots more accurate. This boost makes it a recommended choice for those who have only recently taken up the skill. And for even more perks, every point of damage earns you 4 EXP in Ranged and 33 EXP in hit points.
  • Rapid – This style gives you the same EXP rates for every point of damage. It also allows you to shoot more often. Be warned, however, because your shots will be less likely to hit their marks.
  • Longrange– What makes this particular style unique is that it splits EXP bonuses to Ranged and Defence, with each receiving 2 per hit. Although it has a significantly slower rate of fire than the other two, it more than makes up for it with the 3 unwritten bonus Defence levels. Aside from utility purposes, this is for players who want to shoot two birds in one stone and level up their Defence as they grind for Ranged.

Cannon Law and its Alternatives

Now we move on to the weapons. The Ranged arsenal is a wide one, but if you want to rake in the most EXP in the shortest amount of time, here are your best options:

  • OSRS Cannon – Also known as the Dwarf Multicannon, you can use this to grind Ranged from level 1 to 80 simply by shooting caged ogres in the Combat Training Camp. It’s not only cheap, but also a fast and convenient way to grind because you no longer have to move elsewhere for a long time.
  • Throwing Knives– You throw these things to rock crabs in order to gain a steady stream of EXP. While the iron throwing knives used to be popular and are still a viable way to grind, it’s been superseded by steel and mithril knives as they offer the same attack speed and better range for less OSRS gold.
  • Mithril Darts – Upon reaching level 20, you’ll unlock Mithril Darts. Aside from their great speed and coveted bonuses, they’re also quite affordable.

Definitely Not Cannon

Once you get past level 20, here are the weapons you should use if you’re not going to stick with the OSRS Cannon.

  • Bow and Crossbow – If you want to a cheap way to level up in your early twenties, you can start with the Shortbow and Bronze Arrows. Once you reach level 28, get yourself a Dorgeshuun Crossbow. It’s a cost-effective option, as the bone bolts are only worth three coins each. Plus, with crossbows, you don’t need to finish any quests just to unlock and equip them.
  • Karil’s Crossbow – at level 70, Karil’s Crossbow is a highly underrated weapon. It fires bolt racks and is more like a shortbow, which means it has a slower rate of fire but higher damage. Also, you won’t be able to equip a shield while wielding it, but the fact that it deals so much damage more than makes up for it. Besides, you’re a Ranged user anyway so you’ll be at a safe distance.
  • Chincompas and Blowpipes – after level 80, you can then move on to Ape Atoll Dungeon and shoot chincompas and red skeletons. A blowpipe is also a good alternative.

So there you have it–the styles and tools of the trade! Now that you know them, what are you waiting for? Aim to be a master marksman in Gielinor! It’s one of the best things you can be.

Path to the Future: Albion Online Roadmap

Albion Online has been released for quite some time now. So much so that even its most loyal fans are now starting to ask; what’s next for the ambitiously unorthodox MMO? The answer: A lot. The team has numerous plans for the game to be bigger and better as time goes on. Check out the roadmap and see what’s in store for Albion Online in the near and not-so-near future.

Fight for the Crystal

First off the list would be improvements and new content for both PVP and open world. There is more focus on the former, especially in Guild versus Guild (GVG). That is because GvG is the highlight of high-level guild gameplay. Unfortunately, it doesn’t happen often enough, so to promote it and make it more accessible, they’re introducing the Crystal Realm GvG Battles.

To participate, guilds must have a watchtower. One watchtower means one battle slot for one of their teams in a Crystal Realm Battle.

For this particular GvG battle, there will be two timezone groups, and each territory will be in either of these groups depending on its prime time. All fights within a particular timezone will take place at the same time. So if you want to get the most or even all of the rewards from Crystal Realm Battle, you need to have several active GvG teams. That means lots of watchtowers.

Between Resources and Monster Spawns 

As for PVE, the team has also made a few adjustments. For Tier 8 resources, they will no longer be found on territories, as they will be redistributed to the open world. But despite the removal of these resources, territories will still be fought over because they still generate siphoned energy.

Also, there will be a new version of Guardian Elementals for biomes. They will be balanced so that they can put up a worthy fight against parties of 3 to 5, and will yield a good amount of resource rewards.

Aside from Guardian Elementals, the team is also considering adding extra rare open-world mob spawns. These spawns range from small and rare creatures that can be handled solo to big open-world fights that require lots of players to be taken down.

As expected, the latter will be yielding massive rewards, so hopefully, you would encounter them and have a big and considerable team with you when you do. There will be no announcements for these spawns, so you’ll really have to find them by chance. In case you don’t, fret not for your online buddies would hopefully message you about it.

That’s So Random

Last but not least, open world dungeons are going to be randomized. The devs are currently working on a system that will randomize not only the position of dungeons, but also their content. Player groups that will roam the open world will have the chance to find these dungeons and get first dibs on the special loot inside. They’re going to be worth lots of  Albion Online Silver, so make it a point to do what you can just get your hands on them.

In case you enter one, take note that other players will be able to follow you and engage you in PVP, so be very careful and wary. However, don’t be too worried about getting camped, as the dungeons are pretty difficult to find anyway.

And much like random spawns of big monsters, players will also have the chance to find consumable maps that lead to even more difficult dungeons with much better rewards upon usage. They’ll be yielding great loots, and you’ll be much safer from other players in these dungeons, so they’re definitely worth finding.

For better or worse, the land of Albion is ever-changing. With this roadmap, it’s safe to say that it’s for the latter. So greet the future of this realm with cheerful expectation and great preparation.

Botany FFXIV Gil Guide

Botany FFXIV Gil Guide

Among the Disciples of Land, Botany is one of the more accessible ones, and for many good reasons! Thus, it’s highly advisable that you take it up. Here’s how you can level up and make your fair share of Gil in Final Fantasy XIV as one.

Beginning the Botanist Life

As a Botanist, you’ll be earning FFXIV Gil by using the materials you gather for the following Disciples of Hand classes:

Carpentry, Weaving, Culinarian, and Alchemy. You can also sell the materials as they are and have them purchased by other crafters for a good price. In addition to that, gathering plants is a rather calming activity, a good way to take a break from hectic questing and constant battles.

To start your life as a Botanist, talk to Fufucha at Gridania (6, 8). He’ll be giving you a low-level hatchet, signaling the beginning of your life as a botanist. Now you can start leveling and gearing up.

Leves for Leaves

As early as level 1, you can already start gathering. Take on the class quests, as well as the Level 1-5 Levequests from Gridania Adventurers’ Guild and The Bannock. Once you hit level 10, you can get level 10 Levequests from Central Shroud, Bentbranch Meadows. The next Levequests locations are as follows:

  • Level 15 – East Shroud, Hawthorne Hut
  • Level 20-25 – South Shroud, Quarrymill
  • Level 30 – Eastern La Noscea, Costa del Sol
  • Level 35 – Coerthas, Observatorium
  • Level 40 – Coerthas, Whitebrim
  • Level 45 – MorDhona
  • Level 50 – Ishgard

But don’t just be content with class quests and Levequests. You should also try your hand at rotations. Not only will this ensure that your daily grind won’t be stale; it’s also going to prepare you for the future.

It might seem a lot less convenient, but it’s now a more diverse and flexible experience. Plus, the materials you’ll be gathering at this point are going to be more useful. That means more worth in FFXIV Gil. Do note that before you start leveling up past 50, you should visit Fufucha.

The reason behind the breath of fresh air in Botany leveling after 50 is Scrips and collectibles. For this new kind of gathering, you’ll be tapping unspoiled botany nodes, which you’ll be gathering as collectibles. You’ll then hand them over to an NPC in MorDhona, which can earn you up to hundreds of thousands of EXP per unspoiled collectible Botany node.

Endgame and Business

By that point, it’s going to be a cycle until you reach level 60, when you’ll have to start buying “Regional Folklore Tomes” to unlock new Botany nodes. Keep in mind that they’re worth lots of Scrip.

Now, for the million-Gil question: What specific materials are going to earn you the most? Well, as much as we’d like to give a definite answer, it’s far too server-dependent to give one. For that, you’ll have to check the Mogboard.

However, as a basic rule, general materials used to craft basic materials are a quick and easy way to make Gil. Good examples of these are logs and cloth, as well as ingredients used for foods and potions. Heck, materials required to be turned in for Botany quests can also be quite the sell. After all, selling materials are all about selling to the lazy: you’re doing someone else’s work for their money.

When compared to other Disciples of Land, Botany is right in the middle when it comes to profitability. It could’ve been better, but it’s definitely not in a bad place. That means it’s all up to you how you’re going to make Disciple of Land work for your favor.

Final Fantasy VII: AVALANCE and Cloud Strife Beginnings

Final Fantasy VII: AVALANCE and Cloud Strife Beginnings

RAll the major lands of Gaia were engulfed in endless wars for supremacy. These wars left so much pain and desolation that the planet and its inhabitants were on the verge of hopelessness. Shinra Electric Power Company would then emerge as the dominant force on Gaia, establishing order through totalitarian control of the planet’s economy—but at what cost?

Cloud Strife had always looked at SOLDIERS and the Shinra Power Company they worked for with awe. Having lived in the slums, barely able to make ends meet, he was always fascinated by the stories the older boys in the neighborhood had to tell.

At that point in his life, he was looking forward to working for Shinra Electric Power Company. When he was 14, he would become one of the thousands of young men who sent letters to the corporation seeking (and ultimately hoping) to be one of its elite enforcers.

However, His first few attempts were not encouraging. Before he would become a soldier, Strife would be hardened by life on the mean streets. He spent months wandering around Midgar taking any kind of work he could get.

Cloud had become very asocial, struggling and barely able to make ends meet ever since he could remember. Through the struggles, however, he had learned to depend on himself. At Midgar, he would meet all manner of seedy characters from bullies, con artists, as well as unscrupulous merchants. All this only served to reinforce his anti-social behavior.

Weeks before he was called to work with AVALANCHE, he had met a flower merchant named Aerith Gainsborough. She was a cheerful and charming young woman he had encountered by chance while wandering the streets of Midgar.

At first, he was suspicious of her. He had never encountered someone like her while he was growing up. Even though Cloud was suspicious, he would increasingly grow fond of her.

When Cloud was finally called to be a soldier, working for Shinra Electric Power Company he was over the moon. He trained daily with some of the elite soldiers working for Shinra. He was determined to be the best. Shinra would send him on assignments for weeks at a time.

It is not that Cloud had not heard about the Jenova Project. He had heard the rumors that some evil scientist had discovered a means to turn the planet’s lifestream and channel it into ordinary humans who would then acquire the power of the ancients. He had also heard that those who were part of this project often turned into monsters. He just did not have a clue that the corporation he sought to work for as an enforcer would be the very company that was sucking the very life out of Gaia and condemning it to extinction.

After spending some time working as a SOLDIER, he began to notice that he was experiencing emotional and psychological distress. He had been talking to Aerith who he often met while he was walking down the streets of Midgar. It was Aerith who would enlighten him about the Cetra, the lifestream and why the biggest corporation on the planet was looking for a flower vendor.

Aerith provided a lot of important information to Cloud and the AVALANCHE team they had just formed. However, the strange flashbacks and the unpredictable emotions caused by Mako had started taking a toll on Cloud. Especially, given the fact that he felt he was spending a lot of time with Aerith at the expense of the relationship he had with Tifa – his childhood friend.

It is at this time that Cloud built a fake persona using memories he absorbed from his friend Zack, while he was a soldier exposed to Mako. Cloud soon discovers that these strange flashbacks were created subconsciously to cope with the fact that he had failed to qualify as a first class SOLDIER while his friend Zack had.

As part of AVALANCHE team, Cloud works with Barrett – the team leader- to destroy all the Mako generators. Cloud is still working to overcome the adverse effects of the Mako energy he was exposed to when he was working as a SOLDIER. He has been trying to resolve his feelings towards Tifa and Aerith. At first, seeing him as a mere antisocial mercenary trained by Shinra, Barrett has no time for Cloud.

However, Barrett still needs Cloud’s skills. After all, he saved Aerith, an ancient who was wanted by Shinra. The Corporation needs her to get more information on utilizing the planet’s lifestream and activating Black Meteor. Barrett also knows he needs Cloud’s skills and experience working as a SOLDIER if the team is to pursue Sephiroth to the other end of the world.

The planet is rich in crystals referred to as Materia. The AVALANCHE team can use a combination of materia to launch fast and automated counterattacks. They manage to break into the Shinra Headquarters where they locate Sephiroth and his alien mother Jenova.  Will they be on time to save the planet?

Disclaimer: This article is a guest post written by Nicole Allen 

Every Little Thing You Do: OSRS Magic Training Guide

Every Little Thing You Do: OSRS Magic Training Guide

One of the most useful skills in RuneScape–and of course, also in Old-School RuneScape–is magic. While it’s chiefly a combat skill, it has also a wide variety of utility-related applications, making it one of the more practical skills for players to level up. You can even use it to farm OSRS gold! Plus, it’s not exactly a difficult skill to level up in the first place, and this is true even for non-member players. Nevertheless, it’s pretty understandable to ask for help every so often.

So for your reading pleasure, here is a (not-so)short guide to efficiently raise your Magic skill level.

From 1 to 19, Then to 25

For levels 1 to 19, simply casting magic on weak monsters like goblins, cows, and monks at Edgeville Monastery would be enough. As an alternative, you can splash, which doesn’t require much attention at all. In fact, some would even do it at high levels because for the same reasons.

Once you get past level 19, use the best strike, bolt, or blast spells in your arsenal. Putting on Magic gear such as Wizard Hat, Amulet of Magic, Wizard Robes or Zamorak Robe, and Magic or Elemental Staff will make the process more efficient.

Good targets would be Hill Giants and Hobgoblins in Edgeville Dungeon, as they drop limpwurt roots; lesser demons in Wizard Tower, which drop runes and other important items, and Al Kharid Warriors.

You can also finish the Imp Catcher and Witch’s Potion quests respectively for 875 and 325 Magic experience.

From Level 25 to 55

Upon reaching level 25, you have two methods to choose from: cheap and expensive.

For the former, you can repeatedly Splash curse to gain Magic experience. Do not cast it directly at an enemy, as it will trigger the spell’s cooldown–something that won’t happen if you just splash it. Recommended gear for this would be the Staff of Earth and armor that provides negative magic bonuses, preferably up to -65 or even lower. Skeletons at level 1 Wilderness, the caged Monk of Zamorak at Varrock Place, or the caged Lesser Demon in Wizards’ Tower.

Each cast gives 29 experience; that would approximately be at 33,000 experience per hour.

As for the expensive method, start with Varrock Teleport at level 25, Lumbridge Teleport at level 31, and finally, Falador Teleport at 37. It’s recommended that you have a staff of air equipped, as using teleport costs 3 air runes.

You don’t have to commit to one particular method; you can even switch up from time to time if you think that would be better for you. Either way, regardless of which method you choose, just continue doing so until you reach level 55.

From 55 Onwards

At level 55, you’ll be doing the same thing until level 99: casting High-Level Alchemy on different items. Those who stick to this method usually go for Gold Bars, rune equipment, adamant equipment, and others. This method is often costly, but it yields 65 Experience per cast, which is definitely not bad. In addition, some players manage to make up for lost money, or even make a profit through this particular method of Magic training.

Another method to raise Magic at this level is “tele alching”, a method which, as the name suggests, combines the properties of High-Level Alchemy and Teleporting. To do this, alch an item, teleport right after, click the high alch before spawning, and click the item right after spawning. This is done so that you won’t miss a tick when performing this particular method. Do note, however, that Falador is the best target location for this method, as it yields the most EXP for the Teleportation Spell.

There’s nothing like Magic at your fingertips, so it’s best that you make the best of it. So hopefully, these tips will help you do exactly just that. After all, who doesn’t want Magic?

Repairs Complete: Accomplishing The Architectural Alliance Quest for OSRS

From its colossal size alone, Zeah, Old-School RuneScape’s exclusive continent – because it’s only in OSRS and is only accessible to members – offers a plethora of possibilities that coupled with handsome rewards, including OSRS gold. Among them are quests, as there are lots of them that can only be found in Zeah. And one of the most important quests in Zeah is Architectural Alliance. It’s by no means a short quest, and it can get pretty complicated at times, thus the need for a guide—exactly like this one.

Not-So-Few Recommendations

Before taking on the quest, it’s strongly recommended that you familiarize yourself with Zeah’sFavour system, and has already completed Client of Kourend before starting this quest. Accomplishing the latter will help you understand the former, and will give you info about Kourend’s background lore, which in turn will help you appreciate the quest a whole lot more. Other than that, it will give you a bit of headstart, as the KourendFavour Certificate, which is a reward of the quest in question, allows you to receive 20% Favour on the house of your choice. This will greatly help you save time that would otherwise be spent on earning Favour, which could be rather painstaking.

Aside from those, here are other strongly-recommended skills and feats you should possess)

  • 42 Woodcutting (strongly recommended)
  • 15 Hunter
  • 65 Mining and at least 53 Smithing
  • 25 Cooking or higher (65 is preferred)
  • Ability to kill a lot of level 53 and 62 Lizardmen (this is so that you can gain Favour with Shayzien house)

If you still want to take on the quest despite not having those recommendations, it’s okay. Here are the hard requirements:

  • 30 Crafting
  • 42 Mining
  • 10 Slayer, or have started Plague City

Doing Huge Favours

To start the miniquest–a misnomer, as it can take quite some time to finish–talk to Hosa. You’ll find him near the King Rada I in Great Kourend. He’ll be telling you that he wants to rebuild the statue of Rada I in the center of the city, as a storm damaged it. Unfortunately, he can’t seem to receive help from a Great Architect of any of the five houses. It is then up to you to request assistance from all five of them.

However, in order to talk to a Great Architect, you need to first get 100% Favour of his house. This varies for each house. Given how extensive the steps for achieving this in every house is, you’ll have to look it up. Do note that once you have achieved 100% Favour for a particular house, you’ll need to speak to its respective Great Architect. Failing to do so and then proceeding to earn Favour for another house will cause you to lose Favour from the one you’ve already capped.

After maxing Favour for all houses and talking to all the Great Architects, you’ll find them near the statue in the middle of Great Kourend. Talk to any of them, and then there will be a cutscene where the Great Architects will be throwing rocks on the statue in order to repair it (don’t ask; this is Gielinor). And voila, the king’s statue has finally been rebuilt. As a reward, you will now unlock the Xeric’s Heart Teleport on Xeric’s Talisman, which will allow players to teleport back to the statue.

RuneScape is all about those simple yet fun quests, and Architectural Alliance can definitely be considered both. So now that you know how to finish this quest, you should definitely take them on—and we men right now.

Easy to Miss Basics: OSRS Tips You Probably Didn’t Know

Easy to Miss Basics: OSRS Tips You Probably Didn’t Know

Despite being a decade-old game with features ten years behind the base game, Old School RuneScape (OSRS) has some tips that even some long-time players probably don’t know exist. Perhaps you don’t know all the tricks of the trade that’s why we’re giving you the lowdown. Read up and make your OSRS life easier with these pointers.

Gold Amulets for Sale

Gold is one of the most significant resources players should have in the game. It’s important for players to get a chunk of gold as early as possible. Earning gold in earlier levels, however, can be time-consuming, but that doesn’t mean there aren’t simpler ways like crafting gold amulets.

In fact, crafting gold is doable with F2P players, which requires only level 8 Crafting, and its time improves the skill in question. Aside from the necessary skill level, you need gold bars and an amulet mold to craft gold amulets. Gold bars cost 93 Old School RuneScape Gold points, while gold amulets are usually sold for 159G, a 66GP profit. Once you start racking in lots of OSRS Gold, it will feel rewarding.

Going for Cheap Wine

In real life, wine is pricey. On the other hand, in OSRS, wine is much cheaper than lobsters and expensive fish. So, what does wine have to do with those two items? Well, lobsters and fish are what players usually buy so that they can use safe space spots again when they’re training for Range or Magic. Although lobsters are 200GP and only restore 11HP, wine is a whopping forty times cheaper for 5GP, and it heals just as much. The downside is that it reduces attack by 2. Then again, since you’re investing in Range and Magic, it’s safe to say that it’s your bread and butter to your combat game, so this shouldn’t be problematic.

Your Cat for Death

Selling your pet cat for Death runes may seem like a cold thing to do, but if you’re focused oriented and not too sentimental, then go for it. First, knock out Gertrude’s Cat quest. Afterward, you’ll be able to sell your cat for Death runes to a citizen in West Ardougne. The older your cat is the more runes. A fully-grown cat fetches for 200 Death Runes. It’s considerably easier to grow a cat since it only takes three hours for a cat to become fully developed. In that span of time, you’ll have to pet the cat and feed it sardines. Then, you sell it. Somewhat sad, but hey, it works.

Unlimited Tokens

If you want tokens at the Warrior’s Guild but don’t want to spend tokens to earn more, there’s an easy way to handle it. First, have 100 tokens to enter the Cyclops Room (don’t worry because you won’t use a single token). To pull off this trick, just enter the room, kill one of the Cyclops, go back out, and reenter. Since the one-limit timer starts every time you get in, you won’t consume any tokens.

Something to consider if you’re not aware, you can prayer-flick more than one prayer at a time (three to be exact). A solid combination includes (1) Attack Prayer, (2) Defense Prayer, and (3) Strength Prayer.

These handy and not-so-well-known OSRS tips can step up your gameplay. Even though these tips aren’t groundbreaking, they’ll make your life easier, so give them a shot.