Those who have been playing World of Warcraft for quite some time now don’t find it difficult to choose between Alliance and Horde. In World of Warcraft Battle for Azeroth, however, the choice between the two is going to be tougher. This is all thanks to the changes this expansion has made to both factions. So if you can’t decide, here’s a look at the key differences between the two to help you out.
A Matter of Morality
The storyline comes first and most important for the lore-invested WoW player. The Alliance is still these goody-two-shoes whose plan is to reclaim the lands and honor (not to mention the WoWc gold) they lost to their rivals. On the other side of the pond, the Horde is having quite a bit of an identity crisis. With Sylvanas at the helm committing all sorts of unsavory acts, this group of maligned but proud and honorable races must examine what it truly means to be a noble Horde, and defend itself from an untrusting and altogether angry Alliance.
If you want to play it safe, stick with the Alliance. If you want a side that wants to do good but also has a good deal of internal issues, then you’d be better off going with the Horde.
Locations, and in turn, quests, play a big role in World of Warcraft. So if you think a faction’s territory is not something to consider when deciding one’s faction, maybe Battle for Azeroth will change your mind. Because aside from the fact that many new locations for this patch are faction-exclusive, they’re also quite the sight to behold.
For the Alliance, there’s KulTiras, the thalassocratic home of the Proudmoores. Isolated ever since the fall of the Alliance of Lordaeron, the island is finally returning to prominence once more, as the current Alliance is now in need of ships that they can supply.
KulTiras is divided into three zones: Tiragarde Sound, the main city that is under the control of the Proudmoorehouse; Stormsong Valley, where ships are sent to be blessed by priests; and Drustvar, a mountainous region that was once inhabited by a druidic race called Drust.
As for the Horde, they get Zandalar, the homeland of the Zandalari trolls and the birthplace of all troll civilizations in Azeroth. While the Alliance is trying to get the Proudmoores back into their fold, the Horde is trying to recruit the Zandalari trolls.
The three zones in Zandalari are Zuldazar, the most ancient city in all of Azeroth; Nazmir, which was the center of troll civilization before it was reclaimed by swampland; and the hostile deserts of Vol’dun.
Racial Arms Race
Last but definitely not least would be Allied Races. Heck, if there’s something that can convince a player to join a particular faction, it’d be this!
Allied Races are new races for each faction. To unlock hem, you’ll have to finish certain series of quests. For the Alliance, it’s Dark Iron Dwarves, Void Elves, and LightforgedDraenei; and for the Horde, it’s Nightborne (Elves), Mag’HarOrc, and the HighmountainTauren.
As you can see, they’re not completely new races; more like variations of pre-existing races. Nevertheless, they’re very much worth trying out because of their unique abilities. For example, Void Elves have Spatial Rift, which allows them to create rifts in time and space and teleport through it. Cool, isn’t it?
It’s never easy to choose a side, especially when both of them have something equally good to offer that the other side does not have. Still, you have to, because this is a war, and to participate, you have to pledge allegiance to one team.