Category: Role-playing game

PICK THE BEST MMO FOR YOU!

The Elder Scrolls Online, World of Warcraft, and Final Fantasy XIV are currently among the most popular MMOs out there right now. With so many top-tier games to choose from, how do you pick which one to play? Do you want a good storyline? Do you look for the best combat system? What about content?

There are so many things to consider, but fortunately, we’re going to make it a little easier for you. We’ll be focusing more on the content and gameplay, so there’s no talking about the currencies (FFXIV Gil, ESO and WoW’s gold), nor any leveling up or farming guides. Each of us has different preferences, so we’ll just explore the games’ strengths and weaknesses and let you choose for yourself.

World of Warcraft

By virtue of being the “senior” among the three, we’ll go with World of Warcraft first. WoW boasts massive content, a huge world to explore, and hours upon hours of gameplay.

Strengths:

  • Has the most content
  • Good combat system
  • Class customization (to an extent)

Weaknesses:

  • No benefit to exploration
  • Raids are a little daunting for beginners
  • Content updates usually rehash old content in new environments

WoW has been going on for fifteen years. It’s has had seven expansions, bringing the level cap higher and higher to its current total of 120. Each expansion also added quests and additional activities to do. However, fatigue may be setting in, as some players have noted that new content updates are getting a little lackluster. Progression also gets slow at a certain point, and leveling becomes a sluggish, slog to 120. After that, there’s not much to do afterward, especially if you don’t like raiding and dungeoneering.

World of Warcraft is for those who won’t mind rather repetitive content and quests. Those who love raiding with others or with a guild will also enjoy this game. It is not for those who like good stories (though some zone questlines may tickle your fancy), nor those looking for varied content.

Final Fantasy XIV

FFXIV is the middle child who suffered a life-threatening accident only to be revived three years later, bigger and better than ever before. In other words, it shut down soon after its first launch due to a slew of negative reviews. In 2013, it got re-released with the subtitle A Realm Reborn, which players received more favorably. Now, it’s enjoying a sizable number of consistent subscribers who enjoy the game.

Strengths:

  • Good storyline
  • Varied quests
  • Many, many activities are available for players

Weaknesses:

  • No class customization
  • Combat is slower compared to the other two

For the record, progression is tied to the main quest. While those who like good storylines won’t mind, those who do not could end up quitting before getting to the better content. It’s neither strength nor weakness, as you can decide whether it’s something you want to sit through or not. Anyway, since the story is an important part of the game, it kind of makes or breaks the FFXIV. It has a trial version, so you may see if you can sit through the story or not. If you can, great! If not, that’s fine, you can try the other games on this list instead.

Elder Scrolls Online

Hailing from the acclaimed makers of the Elder Scrolls series, the youngest entry of the three featured games is as good as it gets. It has solid gameplay, and while it doesn’t have the scope of content that the other two have, it more than makes up for it in other ways. Like FFXIV, it had a troubled first release but was better received the second time around.

Strengths:

  • Solid combat system
  • Good progression system
  • Class customization

Weaknesses:

  • Non-linear gameplay
  • Works better as a single-player game

The game’s non-linear gameplay allows players to go wherever they want. Enemies they encounter will have levels scaled to the player’s level. It also has a different combat system than the other two, being more action-based. The two other games have tab-targeting systems, which could be something that you don’t like.

Additional Notes

World of Warcraft doesn’t have a player housing feature. It’s something to consider, especially if you like that kind of feature. ESO may be more appealing to fans of the series, similar to Final Fantasy XIV. There’s also the graphics, and whether you prefer the cartoony look (WoW), the anime look (FFXIV), or the realistic look (ESO).

Then there are the subscriptions to figure out. WoW is on a subscription basis, while the other two are free to play with limitations. You can subscribe for access to more content, as well as receive other advantages. Otherwise, you may try them out for a bit to see if they fit your preferences.

If in-game economics is your thing, doing some research on that topic would definitely help. FFXIV currency can be farmed without even fighting once. You can just focus all your time in leveling your professions and crafting things to sell. In ESO, you’re more likely to use your crafted items as there is no auction house. Player owned shops are tied to guilds. WoW’s crafting system is abysmally bad and not even worth mentioning.

At any rate, go and pick the one that tickles your fancy the most! Sometimes, you really need to try it out for yourself to make a decision. Just make sure to enjoy the game!

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SWORD AND SHIELD: FFXIV PALADIN TANKING GUIDE

So you decided to try the Paladin, the best Final Fantasy XIV  tank when it comes to damage reduction (and even prevention) as well as boss fights. Unfortunately, things might just not be going well for you, considering you’re here. No biggie because we’re here to help. So before you save up on FFXIV currency and buy a new shield, read up so you can be the stalwart defender Eorzea!

Changing Your Stance

Assuming you haven’t nailed down the basics yet, here are a few pointers that are sure to come in handy during your time as a Paladin. First is the hotly contested choice between Sword and Shield Stance. When do you use which? Well, that depends. If you’re not that confident in your ability to maintain aggro consistently, then it’d be best that you stuck with Shield Stance. While your DPS will suffer, you can at least be sure that your other party members won’t get the aggro and be killed in the process. We’re sure you already know how fast that particular situations snowball into a total wipeout that can cost you hard-earned FFXIV Gil.

On the other hand, if you can keep aggro without turning on Shield Stance, you’re better off with Sword Stance so you can help the DPS a little.

Your Heavy Rotation

Another common discussion among Paladins is the rotation. So, which one(s) should Paladins use? Here’s our take on which rotations you should use depending on the situation:

For gaining enmity:

  • Fast Blade > Savage Blade > Rage of Halone
  • Fast Blade > Riot Blade > Goring Blade
  • Fast Blade > Savage Blade > Rage of Halone
  • Fast Blade > Savage Blade > Rage of Halone

By the time you’re on the fourth rotation, you have already established enough enmity. Now you can move on to dealing either physical or magical damage.

For physical damage:

  • Fast Blade > Riot Blade > Fight or Flight (if available) > Goring Blade
  • Fast Blade > Riot Blade > Royal Authority
  • Fast Blade > Riot Blade > Royal Authority

Rinse and repeat.

For magical damage:

  • Fast Blade > Riot Blade > Goring Blade
  • Requiescat > Holy Spirit x 5

Once you have depleted your mana and Requiescat is on cooldown, switch back to dealing physical damage.

Always on the Defensive

What good would a Paladin be without non-global cooldown defensive abilities and spells? These are what make a Paladin indispensable and simply the best when it comes to taking damage. Having said that, here’s a quick rundown as well as when you should be using them.

  • Sentinel – This is the most potent non-invulnerability defensive ability in the game, reducing damage by 40% for a short time. It may not seem like much, but it’s a huge help in very sticky situations.
  • Hallowed Ground – Despite the long cooldown, it’s arguably the best invulnerability ability because of its duration and the fact that it makes you completely damage-proof.
  • Sheltron–A very helpful ability that allows you to mitigate tank-buster damage. With best-in-slot items, it can reduce up to 25-30% of one hit. Use it as often (and as properly) as possible to get the most out of it.
  • Passage of Arms – Aside from the fact that it reduces most damage taken by 15, its group bonus now activates right after casting time, and even works 5 seconds after deactivation.
  • Divine Veil – This AOE shielding ability is better than many others of its kind, so it’s highly encouraged that it’s used.

Basically, for the Paladin, the key is in knowing which ability to use and when to do so. With knowledge and practice, you’ll eventually get it. There’s more to being a Paladin than these points mentioned. Nevertheless, this is already a good start. Hopefully, you’ll be a much better protector of Eorzea from here on out.

Botany FFXIV Gil Guide

Botany FFXIV Gil Guide

Among the Disciples of Land, Botany is one of the more accessible ones, and for many good reasons! Thus, it’s highly advisable that you take it up. Here’s how you can level up and make your fair share of Gil in Final Fantasy XIV as one.

Beginning the Botanist Life

As a Botanist, you’ll be earning FFXIV Gil by using the materials you gather for the following Disciples of Hand classes:

Carpentry, Weaving, Culinarian, and Alchemy. You can also sell the materials as they are and have them purchased by other crafters for a good price. In addition to that, gathering plants is a rather calming activity, a good way to take a break from hectic questing and constant battles.

To start your life as a Botanist, talk to Fufucha at Gridania (6, 8). He’ll be giving you a low-level hatchet, signaling the beginning of your life as a botanist. Now you can start leveling and gearing up.

Leves for Leaves

As early as level 1, you can already start gathering. Take on the class quests, as well as the Level 1-5 Levequests from Gridania Adventurers’ Guild and The Bannock. Once you hit level 10, you can get level 10 Levequests from Central Shroud, Bentbranch Meadows. The next Levequests locations are as follows:

  • Level 15 – East Shroud, Hawthorne Hut
  • Level 20-25 – South Shroud, Quarrymill
  • Level 30 – Eastern La Noscea, Costa del Sol
  • Level 35 – Coerthas, Observatorium
  • Level 40 – Coerthas, Whitebrim
  • Level 45 – MorDhona
  • Level 50 – Ishgard

But don’t just be content with class quests and Levequests. You should also try your hand at rotations. Not only will this ensure that your daily grind won’t be stale; it’s also going to prepare you for the future.

It might seem a lot less convenient, but it’s now a more diverse and flexible experience. Plus, the materials you’ll be gathering at this point are going to be more useful. That means more worth in FFXIV Gil. Do note that before you start leveling up past 50, you should visit Fufucha.

The reason behind the breath of fresh air in Botany leveling after 50 is Scrips and collectibles. For this new kind of gathering, you’ll be tapping unspoiled botany nodes, which you’ll be gathering as collectibles. You’ll then hand them over to an NPC in MorDhona, which can earn you up to hundreds of thousands of EXP per unspoiled collectible Botany node.

Endgame and Business

By that point, it’s going to be a cycle until you reach level 60, when you’ll have to start buying “Regional Folklore Tomes” to unlock new Botany nodes. Keep in mind that they’re worth lots of Scrip.

Now, for the million-Gil question: What specific materials are going to earn you the most? Well, as much as we’d like to give a definite answer, it’s far too server-dependent to give one. For that, you’ll have to check the Mogboard.

However, as a basic rule, general materials used to craft basic materials are a quick and easy way to make Gil. Good examples of these are logs and cloth, as well as ingredients used for foods and potions. Heck, materials required to be turned in for Botany quests can also be quite the sell. After all, selling materials are all about selling to the lazy: you’re doing someone else’s work for their money.

When compared to other Disciples of Land, Botany is right in the middle when it comes to profitability. It could’ve been better, but it’s definitely not in a bad place. That means it’s all up to you how you’re going to make Disciple of Land work for your favor.

Final Fantasy VII: AVALANCE and Cloud Strife Beginnings

Final Fantasy VII: AVALANCE and Cloud Strife Beginnings

RAll the major lands of Gaia were engulfed in endless wars for supremacy. These wars left so much pain and desolation that the planet and its inhabitants were on the verge of hopelessness. Shinra Electric Power Company would then emerge as the dominant force on Gaia, establishing order through totalitarian control of the planet’s economy—but at what cost?

Cloud Strife had always looked at SOLDIERS and the Shinra Power Company they worked for with awe. Having lived in the slums, barely able to make ends meet, he was always fascinated by the stories the older boys in the neighborhood had to tell.

At that point in his life, he was looking forward to working for Shinra Electric Power Company. When he was 14, he would become one of the thousands of young men who sent letters to the corporation seeking (and ultimately hoping) to be one of its elite enforcers.

However, His first few attempts were not encouraging. Before he would become a soldier, Strife would be hardened by life on the mean streets. He spent months wandering around Midgar taking any kind of work he could get.

Cloud had become very asocial, struggling and barely able to make ends meet ever since he could remember. Through the struggles, however, he had learned to depend on himself. At Midgar, he would meet all manner of seedy characters from bullies, con artists, as well as unscrupulous merchants. All this only served to reinforce his anti-social behavior.

Weeks before he was called to work with AVALANCHE, he had met a flower merchant named Aerith Gainsborough. She was a cheerful and charming young woman he had encountered by chance while wandering the streets of Midgar.

At first, he was suspicious of her. He had never encountered someone like her while he was growing up. Even though Cloud was suspicious, he would increasingly grow fond of her.

When Cloud was finally called to be a soldier, working for Shinra Electric Power Company he was over the moon. He trained daily with some of the elite soldiers working for Shinra. He was determined to be the best. Shinra would send him on assignments for weeks at a time.

It is not that Cloud had not heard about the Jenova Project. He had heard the rumors that some evil scientist had discovered a means to turn the planet’s lifestream and channel it into ordinary humans who would then acquire the power of the ancients. He had also heard that those who were part of this project often turned into monsters. He just did not have a clue that the corporation he sought to work for as an enforcer would be the very company that was sucking the very life out of Gaia and condemning it to extinction.

After spending some time working as a SOLDIER, he began to notice that he was experiencing emotional and psychological distress. He had been talking to Aerith who he often met while he was walking down the streets of Midgar. It was Aerith who would enlighten him about the Cetra, the lifestream and why the biggest corporation on the planet was looking for a flower vendor.

Aerith provided a lot of important information to Cloud and the AVALANCHE team they had just formed. However, the strange flashbacks and the unpredictable emotions caused by Mako had started taking a toll on Cloud. Especially, given the fact that he felt he was spending a lot of time with Aerith at the expense of the relationship he had with Tifa – his childhood friend.

It is at this time that Cloud built a fake persona using memories he absorbed from his friend Zack, while he was a soldier exposed to Mako. Cloud soon discovers that these strange flashbacks were created subconsciously to cope with the fact that he had failed to qualify as a first class SOLDIER while his friend Zack had.

As part of AVALANCHE team, Cloud works with Barrett – the team leader- to destroy all the Mako generators. Cloud is still working to overcome the adverse effects of the Mako energy he was exposed to when he was working as a SOLDIER. He has been trying to resolve his feelings towards Tifa and Aerith. At first, seeing him as a mere antisocial mercenary trained by Shinra, Barrett has no time for Cloud.

However, Barrett still needs Cloud’s skills. After all, he saved Aerith, an ancient who was wanted by Shinra. The Corporation needs her to get more information on utilizing the planet’s lifestream and activating Black Meteor. Barrett also knows he needs Cloud’s skills and experience working as a SOLDIER if the team is to pursue Sephiroth to the other end of the world.

The planet is rich in crystals referred to as Materia. The AVALANCHE team can use a combination of materia to launch fast and automated counterattacks. They manage to break into the Shinra Headquarters where they locate Sephiroth and his alien mother Jenova.  Will they be on time to save the planet?

Disclaimer: This article is a guest post written by Nicole Allen