Category: RPG

HOW TO BEAT FFXIV’S OPERATION ARCHON

Operation Archon is the last story quest of the base game. As such, players need to beat it to unlock postgame content and beyond. However, to beat it, you need a full team of eight, as well as a sound strategy to follow. Don’t worry, this won’t make you spend your hard-earned FFXIV Gil.

Read on for the strategy and team composition.

FFXIV OPERATION ARCHON

Team Composition

You have 8 slots. Assign four slots to damage dealers, two to tanks, and two for healers. This way, you can separate into two teams. Two damage dealers, a tank, and a healer make up each team. As for why, it will be detailed in the strategy section.

For recommended classes, Summoners are valuable since they can call in creatures to temporarily fill in the roles of downed allies. They’re also exceptional damage dealers through their damage over time effects. Then there are White Mages, who have the best HP recovery skills and buffs. However, even if you haven’t recruited any of those two, you’ll still be able to beat the quest if you follow the strategy. That is, as long as you also complete the roles.

Strategy

There are two tankers in the team. While one takes on the boss, the other acts as an off-tank. At a certain point in the fight, extra mobs will appear. It’s the off-tank’s job to keep those enemies from harassing the main tank. That’s why you’ll need two teams. One will focus on the boss, and the other will focus on the extra mobs that will appear.

Now, the boss has three major damage-dealing attacks to avoid. First, it shoots sparks in front of it. A critical hit can OHKO DPS and healers in range. Avoid being in front as much as possible if you’re not a tanker. Second, it shoots out a ring of fire that will damage anyone caught inside. You’ll see the range of the ring where it will land. Lastly, it will fire missiles that can kill anyone in the middle of the explosion. A red circle will appear where the missile will land. The main tank will have to drag the boss out of range so the DPS can continue dealing damage while avoiding the missiles.

Keep on damaging the boss while being mindful of the above strategy, and you’ll see the fight to the end.

Additional Notes

It doesn’t matter which Final Fantasy classes you recruit. What’s more important is being able to follow the strategy and having the right characters for each role. The teams can be broken into 3 and 5, as long as one character fills each role in the three-man team. They should also be able to keep the extras at bay so the other team can do their jobs properly. Communicate and work with your teammates, not against them.

If you find your attacks are not effective from behind the boss, try going to the side. Pay attention so you don’t end up in front of it though. Healers should keep the party’s HP topped up as much as possible as they join in the attack.

And that’s that for Operation Archon! Following these instructions should let you finish the fight easily so you can get back to farming FFXIV currency. Continue enjoying Final Fantasy XIV!

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PATH OF EXILE GUIDE FOR BEGINNERS

If you want to know what it’s like to farm PoE orbs and PoE currency, then why not try out Path of Exile for yourself. A game with a large community that’s more than willing to help beginners like you, this dungeon-delving RPG gained an even bigger audience share since its release on the PS4. Path of Exile is inspired by Diablo 2 that focuses on getting loot, slaying hoards of enemies, and upgrading your character’s intricate skill tree. That being said, despite being a free game, Grinding Gear Games pulled out all the stops to make this game worth your time. With the game highlighting deep gameplay mechanics, our guide will explain what Path of Exile has to offer such as its class system and more along with helpful tips to get you started.

Main Attributes

There are three main attributes in Path of Exile: Dexterity, Strength, and Intelligence. By gaining 10 points in each of these abilities, you’ll gain bonuses added to the stats of your character. Here are the effects in which you can get when upgrading these attributes.

Ability Effects
Strength Your maximum HP will increase by 5 points. Melee damage to be increased by 2% per upgrade.
Dexterity Your accuracy will increase by 20 points. Evasion to be increased by 2% per upgrade.
Intelligence Your maximum mana pool will increase by 5 points. Energy shield to be increased by 2% per upgrade.

It’s important to upgrade attributes as gears in Path of Exile often have minimum requirements. Meaning that in order to equip a high-level weapon, you’ll need to have a certain amount of points to your main attributes to be able to use it.

Path of Exile Classes

There are seven playable classes for you to choose from in PoE: Duelist, Templar, Witch, Ranger, Marauder, Shadow, and Scion. These classes come equipped with different starting stats and begin at a different spot on the Passive Skill Tree.

Duelist – The Duelist class fights through the use of melee attacks. They can also summon AI minions to fight alongside them. Their attributes are Strength and Dexterity.

Templar – The Templar fires projectiles and offers a variety of lightning-based attacks. Their attributes are Intelligence and Strength.

Witch – A Witch is a female spellcaster that boasts high magic damage. Similar to mages, Witches use staffs to draw out their power. Their main attribute is Intelligence.

Ranger – The Ranger class uses a bow as their primary weapon, but can wield a sword as well as a secondary weapon. They are dexterous and nimble, making them a class that is very much agile. Their main attribute is Dexterity.

Marauder – The Marauder is a melee fighter that has great strength. A juggernaut that’s meant to be either be a defense-oriented tank or high damage dealer, their main attribute is Strength.

Shadow – The Shadow is a fighter that slices its foes through the use of short-range weapons and traps in battle. A cunning class with great speed, their main attributes is Dexterity and Intelligence.

Scion – The Scion class is not available at the beginning of the game, but instead can be permanently unlocked by rescuing her on Act 3. She can adjust to any character build, making her a flexible class. The Scion’s main attributes are Dexterity, Intelligence, and Strength.

PoE’s Passive Skill Tree: A Spider’s Web

The Passive Skill Tree of Path of Exile looks a tad bit intimidating due to its somewhat complex spider-web appearance. But don’t fret as it doesn’t take very long to figure out exactly how it works. This expanding map is what makes Path of Exile unique to its competitors.

As you go up a level, your character will also gain a skill point. You can collect up to a total of99 skill points from leveling, but you can further earn 24 more from quests. Each of these skill points is to be added to your skill tree. If you add the points to the smaller nodes on the map, it’ll offer you small bonuses such as permanent additional points to your main attributes and/or small boosts to your damage. The larger nodes offer more unique upgrades to your abilities. Basically, choosing where to put your skill points in these large nodes is what makes your skill tree stand out apart from the others.

It’s best to first plan out exactly how you’ll be allocating your points down the line since the Passive Skill Tree is so massive. Should you completely want to try a new build, you can earn “Refund Points” through certain quests to re-allocate your skill points in a different build that you may desire. Do note that you can’t buy skill points with PoE orbs or PoE currency; you’ll have to earn them the hard way!

PICK THE BEST MMO FOR YOU!

The Elder Scrolls Online, World of Warcraft, and Final Fantasy XIV are currently among the most popular MMOs out there right now. With so many top-tier games to choose from, how do you pick which one to play? Do you want a good storyline? Do you look for the best combat system? What about content?

There are so many things to consider, but fortunately, we’re going to make it a little easier for you. We’ll be focusing more on the content and gameplay, so there’s no talking about the currencies (FFXIV Gil, ESO and WoW’s gold), nor any leveling up or farming guides. Each of us has different preferences, so we’ll just explore the games’ strengths and weaknesses and let you choose for yourself.

World of Warcraft

By virtue of being the “senior” among the three, we’ll go with World of Warcraft first. WoW boasts massive content, a huge world to explore, and hours upon hours of gameplay.

Strengths:

  • Has the most content
  • Good combat system
  • Class customization (to an extent)

Weaknesses:

  • No benefit to exploration
  • Raids are a little daunting for beginners
  • Content updates usually rehash old content in new environments

WoW has been going on for fifteen years. It’s has had seven expansions, bringing the level cap higher and higher to its current total of 120. Each expansion also added quests and additional activities to do. However, fatigue may be setting in, as some players have noted that new content updates are getting a little lackluster. Progression also gets slow at a certain point, and leveling becomes a sluggish, slog to 120. After that, there’s not much to do afterward, especially if you don’t like raiding and dungeoneering.

World of Warcraft is for those who won’t mind rather repetitive content and quests. Those who love raiding with others or with a guild will also enjoy this game. It is not for those who like good stories (though some zone questlines may tickle your fancy), nor those looking for varied content.

Final Fantasy XIV

FFXIV is the middle child who suffered a life-threatening accident only to be revived three years later, bigger and better than ever before. In other words, it shut down soon after its first launch due to a slew of negative reviews. In 2013, it got re-released with the subtitle A Realm Reborn, which players received more favorably. Now, it’s enjoying a sizable number of consistent subscribers who enjoy the game.

Strengths:

  • Good storyline
  • Varied quests
  • Many, many activities are available for players

Weaknesses:

  • No class customization
  • Combat is slower compared to the other two

For the record, progression is tied to the main quest. While those who like good storylines won’t mind, those who do not could end up quitting before getting to the better content. It’s neither strength nor weakness, as you can decide whether it’s something you want to sit through or not. Anyway, since the story is an important part of the game, it kind of makes or breaks the FFXIV. It has a trial version, so you may see if you can sit through the story or not. If you can, great! If not, that’s fine, you can try the other games on this list instead.

Elder Scrolls Online

Hailing from the acclaimed makers of the Elder Scrolls series, the youngest entry of the three featured games is as good as it gets. It has solid gameplay, and while it doesn’t have the scope of content that the other two have, it more than makes up for it in other ways. Like FFXIV, it had a troubled first release but was better received the second time around.

Strengths:

  • Solid combat system
  • Good progression system
  • Class customization

Weaknesses:

  • Non-linear gameplay
  • Works better as a single-player game

The game’s non-linear gameplay allows players to go wherever they want. Enemies they encounter will have levels scaled to the player’s level. It also has a different combat system than the other two, being more action-based. The two other games have tab-targeting systems, which could be something that you don’t like.

Additional Notes

World of Warcraft doesn’t have a player housing feature. It’s something to consider, especially if you like that kind of feature. ESO may be more appealing to fans of the series, similar to Final Fantasy XIV. There’s also the graphics, and whether you prefer the cartoony look (WoW), the anime look (FFXIV), or the realistic look (ESO).

Then there are the subscriptions to figure out. WoW is on a subscription basis, while the other two are free to play with limitations. You can subscribe for access to more content, as well as receive other advantages. Otherwise, you may try them out for a bit to see if they fit your preferences.

If in-game economics is your thing, doing some research on that topic would definitely help. FFXIV currency can be farmed without even fighting once. You can just focus all your time in leveling your professions and crafting things to sell. In ESO, you’re more likely to use your crafted items as there is no auction house. Player owned shops are tied to guilds. WoW’s crafting system is abysmally bad and not even worth mentioning.

At any rate, go and pick the one that tickles your fancy the most! Sometimes, you really need to try it out for yourself to make a decision. Just make sure to enjoy the game!

SWORD AND SHIELD: FFXIV PALADIN TANKING GUIDE

So you decided to try the Paladin, the best Final Fantasy XIV  tank when it comes to damage reduction (and even prevention) as well as boss fights. Unfortunately, things might just not be going well for you, considering you’re here. No biggie because we’re here to help. So before you save up on FFXIV currency and buy a new shield, read up so you can be the stalwart defender Eorzea!

Changing Your Stance

Assuming you haven’t nailed down the basics yet, here are a few pointers that are sure to come in handy during your time as a Paladin. First is the hotly contested choice between Sword and Shield Stance. When do you use which? Well, that depends. If you’re not that confident in your ability to maintain aggro consistently, then it’d be best that you stuck with Shield Stance. While your DPS will suffer, you can at least be sure that your other party members won’t get the aggro and be killed in the process. We’re sure you already know how fast that particular situations snowball into a total wipeout that can cost you hard-earned FFXIV Gil.

On the other hand, if you can keep aggro without turning on Shield Stance, you’re better off with Sword Stance so you can help the DPS a little.

Your Heavy Rotation

Another common discussion among Paladins is the rotation. So, which one(s) should Paladins use? Here’s our take on which rotations you should use depending on the situation:

For gaining enmity:

  • Fast Blade > Savage Blade > Rage of Halone
  • Fast Blade > Riot Blade > Goring Blade
  • Fast Blade > Savage Blade > Rage of Halone
  • Fast Blade > Savage Blade > Rage of Halone

By the time you’re on the fourth rotation, you have already established enough enmity. Now you can move on to dealing either physical or magical damage.

For physical damage:

  • Fast Blade > Riot Blade > Fight or Flight (if available) > Goring Blade
  • Fast Blade > Riot Blade > Royal Authority
  • Fast Blade > Riot Blade > Royal Authority

Rinse and repeat.

For magical damage:

  • Fast Blade > Riot Blade > Goring Blade
  • Requiescat > Holy Spirit x 5

Once you have depleted your mana and Requiescat is on cooldown, switch back to dealing physical damage.

Always on the Defensive

What good would a Paladin be without non-global cooldown defensive abilities and spells? These are what make a Paladin indispensable and simply the best when it comes to taking damage. Having said that, here’s a quick rundown as well as when you should be using them.

  • Sentinel – This is the most potent non-invulnerability defensive ability in the game, reducing damage by 40% for a short time. It may not seem like much, but it’s a huge help in very sticky situations.
  • Hallowed Ground – Despite the long cooldown, it’s arguably the best invulnerability ability because of its duration and the fact that it makes you completely damage-proof.
  • Sheltron–A very helpful ability that allows you to mitigate tank-buster damage. With best-in-slot items, it can reduce up to 25-30% of one hit. Use it as often (and as properly) as possible to get the most out of it.
  • Passage of Arms – Aside from the fact that it reduces most damage taken by 15, its group bonus now activates right after casting time, and even works 5 seconds after deactivation.
  • Divine Veil – This AOE shielding ability is better than many others of its kind, so it’s highly encouraged that it’s used.

Basically, for the Paladin, the key is in knowing which ability to use and when to do so. With knowledge and practice, you’ll eventually get it. There’s more to being a Paladin than these points mentioned. Nevertheless, this is already a good start. Hopefully, you’ll be a much better protector of Eorzea from here on out.

Path of Exile Delve: Fossil Crafting Guide

Fossils are a special type of PoE currency, much like PoE Orb. They were introduced in the Delve league and can be socketed into resonators. Furthermore, they are considered to be a special type of crafting material. There is a wide variety of Fossils that can be found within the Delves—a randomly generated mine that you can explore between each checkpoint. With our Fossil Crafting Guide, we’ll be discussing where the optimal locations to find these fossils are and how you can craft them in the easiest manner possible.

Fossil Crafting

As earlier stated, Fossil crafting was introduced in Delve expansion league. While you’re delving down in the mine, you will find these fossils along with resonators. The fossils can be placed inside the resonators, and when they are full the resonators are used to apply to an item the same way as a chaos orb or essence. These resonators have between one to four sockets, allowing you to craft both mid-tier and even extremely powerful items in the process.

However, unlike essences, fossils do not guarantee anything. Although they can be used to block off stats you don’t want, or weight rolls towards stats that you do want. A prime example would a Pristine Fossil weight rolls on an item towards having a life roll, but it also guarantees that the item will not have an armor, energy shield, or evasion rating roll. By using multiple fossils at once, you can effectively block entire sections of modifiers, and guarantee certain results to some extent.

Besides that, there are also a few extremely rare and expensive fossils that roll the item with all new modifiers that can only be found from fossils. This includes Hollow Fossil and Bloodstained Fossil. Hollow Fossil guarantees one abyssal socket on a rare item, but it is added as a modifier which will be removed should the item be rolled again. The Bloodstained Fossil adds all-new vaal modifiers, which in turn affects how vaal skills are used. While these fossils are extremely expensive to try, they can altogether result in some of the strongest items in the game!

Fossil Locations

Fossils are mostly found within the short side areas in the darkness, though they sometimes even appear in areas in which your cart can move. Sometimes, Fossils can even spawn behind Fractured Walls, so you’ll have to destroy them with Dynamite before you can access the Fossil spawn location. Currently, there are a total of 30 different Fossils which spawn in certain Fossil locations aka Fossil biomes within the Delve mine. There are seven of these Fossil locations which are listed down below:

  1. Mines Biome – Metallic Fossil, Serrated Fossil, Pristine Fossil, and Aetheric Fossil
  2. Fungal Caverns Biome – Dense Fossil, Aberrant Fossil, Perfect Fossil, Corroded Fossil, and Gilded Fossil (Note: Gilded Fossil spawns rarer than the other Fossils in this location, making it more valuable and is hidden behind Fractured Walls.)
  3. Petrified Forest Biome – Bound Fossil, Jagged Fossil, Corroded Fossil, and Sanctified Fossil (Note: Sanctified Fossil spawns rare than the other Fossils on this location, therefore it is worth more and can only be found behind Fractured Walls.)
  4. Abyssal Depths Biome – Aberrant Fossil, Bound Fossil, Gilded Fossil, and Lucent Fossil (Note: Gilded and Lucent Fossils can only be found behind Fractured Walls.)
  5. Frozen Hollow Biome – Frigid Fossil, Serrated Fossil, Prismatic Fossil, and Sanctified Fossil (Note: Sanctified Fossil is rare and can only be found behind Fractured Walls.)
  6. Magma Fissure Biome – Scorched Fossil, Prismatic Fossil, Pristine Fossil, Enchanted Fossil, Encrusted Fossil, and Faceted Fossil (Note: Encrusted and Faceted Fossils are rare fossils, and therefore can only be found behind Fractured Walls.)
  7. Sulfur Vents Biome – Metallic Fossil, Perfect Fossil, Aetheric Fossil, and Encrusted Fossil

Fossil farming and crafting is a rather common thing to do during new leagues, simply because Fossils can be quite expensive and can be considered a really good PoE currency and PoE orbs making method. But in order to be an efficient farmer, it’s critical to know the Fossil locations and spawn rates before crafting them.

Botany FFXIV Gil Guide

Botany FFXIV Gil Guide

Among the Disciples of Land, Botany is one of the more accessible ones, and for many good reasons! Thus, it’s highly advisable that you take it up. Here’s how you can level up and make your fair share of Gil in Final Fantasy XIV as one.

Beginning the Botanist Life

As a Botanist, you’ll be earning FFXIV Gil by using the materials you gather for the following Disciples of Hand classes:

Carpentry, Weaving, Culinarian, and Alchemy. You can also sell the materials as they are and have them purchased by other crafters for a good price. In addition to that, gathering plants is a rather calming activity, a good way to take a break from hectic questing and constant battles.

To start your life as a Botanist, talk to Fufucha at Gridania (6, 8). He’ll be giving you a low-level hatchet, signaling the beginning of your life as a botanist. Now you can start leveling and gearing up.

Leves for Leaves

As early as level 1, you can already start gathering. Take on the class quests, as well as the Level 1-5 Levequests from Gridania Adventurers’ Guild and The Bannock. Once you hit level 10, you can get level 10 Levequests from Central Shroud, Bentbranch Meadows. The next Levequests locations are as follows:

  • Level 15 – East Shroud, Hawthorne Hut
  • Level 20-25 – South Shroud, Quarrymill
  • Level 30 – Eastern La Noscea, Costa del Sol
  • Level 35 – Coerthas, Observatorium
  • Level 40 – Coerthas, Whitebrim
  • Level 45 – MorDhona
  • Level 50 – Ishgard

But don’t just be content with class quests and Levequests. You should also try your hand at rotations. Not only will this ensure that your daily grind won’t be stale; it’s also going to prepare you for the future.

It might seem a lot less convenient, but it’s now a more diverse and flexible experience. Plus, the materials you’ll be gathering at this point are going to be more useful. That means more worth in FFXIV Gil. Do note that before you start leveling up past 50, you should visit Fufucha.

The reason behind the breath of fresh air in Botany leveling after 50 is Scrips and collectibles. For this new kind of gathering, you’ll be tapping unspoiled botany nodes, which you’ll be gathering as collectibles. You’ll then hand them over to an NPC in MorDhona, which can earn you up to hundreds of thousands of EXP per unspoiled collectible Botany node.

Endgame and Business

By that point, it’s going to be a cycle until you reach level 60, when you’ll have to start buying “Regional Folklore Tomes” to unlock new Botany nodes. Keep in mind that they’re worth lots of Scrip.

Now, for the million-Gil question: What specific materials are going to earn you the most? Well, as much as we’d like to give a definite answer, it’s far too server-dependent to give one. For that, you’ll have to check the Mogboard.

However, as a basic rule, general materials used to craft basic materials are a quick and easy way to make Gil. Good examples of these are logs and cloth, as well as ingredients used for foods and potions. Heck, materials required to be turned in for Botany quests can also be quite the sell. After all, selling materials are all about selling to the lazy: you’re doing someone else’s work for their money.

When compared to other Disciples of Land, Botany is right in the middle when it comes to profitability. It could’ve been better, but it’s definitely not in a bad place. That means it’s all up to you how you’re going to make Disciple of Land work for your favor.

Going Underground: Path of Exile: Delve

Overseas, down memory lane, and even parallel universes – some of the few places Path of Exile has brought players. So this time, the game is bringing exiles to where they’ve never been before: underground. Next expansions going way down, literally: it’s no other than Path of Exile: Delve. Time to mine some POE items.

A Bit of Downtime

Path of Exile: Delve will be taking players to what seems like the bottomless Azurite Mine. There, they’ll be confronting dangers they’ll never find on the surface of Wraeclast and Oriath.

The Azurite Mine is deadly as it is mysterious because of the darkness that has consumed the place for two and a half centuries and cast the Eternal Empire out. The darkness also kills anyone who enters the mines, making exploration impossible. Inventor Niko, however, built the Crawler, a cart-like automaton that can light the mines up. Powered by Voltaxic Sulphite, it’s the only contraption that can perform this feat. Thus, with Niko’s work and your very own courage and readiness, be ready to venture into the deep unknown down below.

Darker, Longer, Better

But rather than the Crawler following you, it will be the other way around. You’ll have to go along with the Crawler, lest you be left behind in the darkness, which will deal damage over time. But don’t worry about not being able to keep up, as the Crawler’s movement speed is very much like yours.

The more you delve deeper, the more the mine becomes harder to explore. To get past these limitations, upgrading the Crawler and other mining gear is a must. For that, you’ll need azurite, which you’ll find in the mines. For example, if you want to stay longer in the mines, you need a higher carrying capacity of Voltaxic Sulphite. Like what’s been previously said, you’ll need azurite for that. Other than that, azurite is used to improve darkness resistance, light radius, as well as upgrade and buy flares and dynamites.

Can’t Stay Below

In true hack-and-slash dungeon crawler fashion, the deeper you reach in the Azurite Mine, the stronger the enemies will be. Also, true to the genre’s conventions, stronger enemies mean better POE items and more PoE currency. Aside from the positive feedback loop grinding, you can also find packets of hidden rewards simply by exploring. And if you’re into the lore, you’ll find ruins of ancient civilizations as an added bonus. The devs have even teased players that there’s a dragon somewhere down there. With so many surprises, it’s no surprise that players will want to keep going down and down.

How long? For as long as they can, because the Azurite Mine is Path of Exile’s first infinite dungeon. And because you can go and on and on while the mobs get stronger and stronger, you might even eventually come to a point where the encounters can be tougher to beat than some endgame content. So don’t just aimlessly go lower and lower; be prepared.

Also, don’t think that you can stay in Azurite Mines for as long as you can. This is because you’ll be consuming Votaxic Sulphate on a regular basis, and the stuff can only be found on regular maps. Think of it as playing Path of Exile, because you’ll have to go out from time to time in order to get food Don’t take it so hard, that’s just how the mining industry works.

Path of Exile: Delve is already online; that means a lot of us will be digging deeper and deeper in its rich content. So, what are you waiting for? Log in now and start getting down to business.

Path of Exile Class Spotlight: Scion

Path of Exile Scion

The last (but not at all the least) PoE class you’ll encounter is the Scion. Because of the difficult learning curve she has, the Scion is initially unavailable until you meet and rescue her in Act 3. She sits right at the center of the skill tree, aligned with all three stats. She isn’t associated with any PoE item equipment (armor and weapons) and can use them all. The player, you, has the choice of building her stats and equipment.

She is also unique in that she only has one Ascendancy Class, the Ascendant.

Strengths and Weaknesses

In general, the build you give her will dictate her strengths and weaknesses. Being in the center puts her in a very unique and enviable position as she has the opportunity to reach all the passive skill nodes easily. The challenge lies in allocating the points properly.

Paradoxically, her vast potential and adaptability is both a strength and weakness at the same time. The number of builds available to her is staggering. Done well, she can be a juggernaut, a mage tank, or the most cunning sneak. However, making one mistake in allocating nodes can break your build in the worst possible way. Collecting the best skill gems and equipment for the build might also prove to be a challenge. Then again, you can collect the items with another character first.

You can also use her to see if certain builds for the other classes are viable, to an extent. Test out gimmicky builds with her as well. Take note that you need to have careful planning and proper handling to play the Scion effectively.

Ascendancy Class

The Ascendant has access to passives based on other Ascendancy Classes. These passives have effects similar to the class skill tree it’s based on, albeit with weaker effects. She can only take up to two, and they have to be from different base classes. One more benefit she has is further investment in one class’s path. Taking that skill lets her use that class’s starting point on the passive skill tree. A majority of her notable skills are named after the Ascendancy Classes, and the rest are named ‘Path of (base class)’.

The former skills, the ones named after other Ascendancy Classes, provide general bonuses that are representative of that class. For example, the passive Raider provides increased attack damage, movement speed, and chance to dodge attacks. It also provides Onslaught on full Frenzy Charges, and a 10% chance to gain a Frenzy Charge when hitting a rare or unique enemy. These effects are what Raiders focus on, and the Raider passive reflects that.

The Path of (base class) skills, on the other hand, grants 2 passive skill points and allows the Ascendant to allocate passives from that class’s starting point. It allows the Ascendant to further focus on one base class of the two Ascendancy Class passives she took.

The Verdict

Of course, being unavailable to beginners, this is hardly a proper choice for players only starting out in Path of Exile. However, if you’re considering playing Path of Exile as one, you’d better have a build in mind. As stated earlier, one mistake can break the build all too easily. It gets worse not plotting your course of action ahead of time. The Scion is the one that is the most like a blank slate. If you’re careful and patient, a beautiful painting appears in it. If you’re hasty and careless, she’ll end up an unappealing mess to play. Keep that in mind when you come across her in Act 3.

 

***7 Best Path of Exile Character classes***

  1. Path of Exile Class Spotlight: Scion
  2. Path of Exile Class Spotlight: Shadow
  3. Path of Exile Class Spotlight: Templar
  4. Path of Exile Class Spotlight: Ranger
  5. Path of Exile Class Spotlight: Duelist
  6. Path of Exile Class Spotlight: Marauder
  7. Path of Exile Class Spotlight: Witch

Ascendant Scion

Scion Build Guides for Delve – Starter and Non-Starters

Infernal Flicker Strike Build – Ascendant Scion

Path of Exile Class Spotlight: Shadow

Path of Exile Shadow

The Shadow is the Intelligence-Dexterity aligned class in Path of Exile. He’s an agile, spell-slinging trapper. Playing as one will require quite a bit of skill as he is rather fragile—similar to both the Witch and Ranger. He uses weapons like claws and daggers. His armor consists mostly of masks, jackets, coats, raiment, garbs, mitts, boots, and spiked shields. To understand how you can branch out his passive skills, remember that he starts out in the upper right area of the skill tree, between the Ranger and Witch.

His Ascendancy Classes are Assassin, Saboteur, and Trickster.

Strengths and Weaknesses

Being a hybrid class, Shadow shares most of the Witch’s and Ranger’s strengths and weaknesses. He can make good use of dexterity’s increased projectile damage for his intelligence-augmented spells. While not exactly big on physical damage, strategic use of attacks, spells, and traps is very rewarding. Several of his skill nodes exploit any critical hit he deals, though his normal attacks won’t be nearly as strong.

His natural evasion and ease at keeping up an energy shield add to his overall survivability. However, he is far from many of the HP-boosting or regen nodes, making him quite vulnerable at times. If his evasion fails and his shield breaks, he’s only one lucky hit away from getting squished like a bug.

Ascendancy Classes

The Assassin focuses on dealing critical strikes and enhancing Power Charges. He may also use poison to augment his critical and normal damage. Of the three Shadow Ascendancy Classes, he is the one who relies on hit-and-run tactics the most. Two notable skills of his are Unstable Infusion along with the Ambush & Assassinate.

Unstable Infusion increases the change to gain a Power Charge on critical by 10%. It also gives a 20% chance to gain the same on non-critical hits. The skill Ambush and Assassinate give different bonuses depending on whether or not the enemy is on full HP. It gives 30% increased damage on low-HP enemies. On full HP enemies, it adds 40% to the critical strike multiplier. It also doubles the critical strike chance on enemies that are on either side of the HP spectrum.

Lastly, it gives a Culling Strike effect on every critical strike.

The Saboteur is the expert trapper. His skills enhance his trap and mine-laying skills. He has other utility bonuses as well, such as synergy with the blind ailment, area of effect bonuses, regeneration, and ailment immunities. His notable skills are ‘Born in the Shadows’ and Perfect Crime.

The first gives the Saboteur immunity to blindness. Not only that, it blinds nearby enemies and reduces damage taken from them by 10%. It also makes his strikes have a 25% chance to blind more enemies, and even increases the damage of his hits or ailments by 30%. The second reduces the cooldown time of throwing traps. It increases damage by 8% for each trap and gives a 20% chance for traps to trigger once more.

The Trickster is a versatile damage-over-time class. Some of his skills add to his survivability. Others enhance his Power and Frenzy Charges. He has the speed and maneuverability to slip through attacks while dealing his own. Some of his notable skills are Escape Artist and Prolonged Pain.

The former gives +5 to the evasion rating per 1 maximum energy shield on helmet. It also gives a +1 to maximum Energy Shield per 6 evasion rating on armor. In addition to that, he cannot be stunned if he hasn’t been hit recently and takes 8% less damage as well. The latter increases skill duration effect by 20%, and reduces damage taken over time by 10%. It also increases Poison duration by 20% and damage over time by 15%.

The Conclusion

The Shadow is probably the hardest of all PoE characters to play. He needs quite a bit of thought and strategy to be effective. In short, he isn’t a straightforward character. If hit-and-run tactics are your thing though, he just may be the perfect class for you. His strength is in burst damage in critical hits and damage over time with status ailments. Do note, however, that he’s practically wet tissue paper when his shield’s down and his evasion fails him. Sure, this could be mitigated with certain PoE items, but that often proves to be an expensive prospect. It’s highly recommended that you do a significant amount of research before playing the guile Shadow.

 

***7 Best Path of Exile Character classes***

  1. Path of Exile Class Spotlight: Scion
  2. Path of Exile Class Spotlight: Shadow
  3. Path of Exile Class Spotlight: Templar
  4. Path of Exile Class Spotlight: Ranger
  5. Path of Exile Class Spotlight: Duelist
  6. Path of Exile Class Spotlight: Marauder
  7. Path of Exile Class Spotlight: Witch

 

Saboteur Shadow

Assassin Shadow

Trickster Shadow

Path of Exile Class Spotlight: Templar

Path of Exile Templar

The last dual hybrid class in Path of Exile is the Templar. He looks like a fragile old man, but don’t let that fool you. Behind that façade lies a cunning character! Being the perfect balance of brains (Intelligence) and brawn (Strength), he knows multiple ways to prove he’s anything but fragile. In fact, he can use most weapons, from swords to staves. However, he won’t use bows or daggers. He’s garbed in chainmail coifs, helmets, chainmail or ringmail, mesh or chain gloves and boots, and kite shields.

His Ascendancy Classes are Inquisitor, Hierophant, and Guardian.

Strengths and Weaknesses

Like the other hybrid classes, the Templar shares the strengths and weaknesses of his neighboring classes. He has the brute strength of the Marauder as well as the magical aptitude of the Witch. The combination of stats also makes him the best at deftly dealing with swarms and hordes of enemies. The strength side of his tree boosts his defense and vitality, letting him wade into a crowd of hostiles. Equipped with sweeping or slamming attacks as well as a myriad of elemental spells, he can clear out waves of attackers with but a few gestures.

His big weakness, however, is his low dexterity. As he starts on the opposite side of the Ranger, he doesn’t have access to many dexterity nodes. Sure, he can deal with many enemies at once, but he’ll have difficulty trying to hit a specific one. Using spells can mitigate this weakness, although it might be inefficient. Consider saving up PoE Orbs to compensate for this somehow.

Ascendancy Classes

His first Ascendancy Class, Inquisitor, enables him to manipulate the elements. The class grants skills that increase elemental damage or resistance, critical strikes, or buffs. Inquisitors can also have the ability to create the unique ground effect ‘Consecrated Ground’. It confers various beneficial effects, depending on the skills acquired. Augury of Penitence and Inevitable Judgement are some of his notable skills.

Augury of Penitence makes nearby enemies take both 16% more elemental damage and deal 8% less elemental damage. Inevitable Judgement improves the Inquisitor’s critical and normal strikes. It makes normal strikes penetrate 10% of the enemy’s elemental resistances. Critical strikes ignore those resistances completely.

His second Ascendancy Class, Hierophant, deals with unconventional sources of damage and defense. His skills also increase totem and spell utility. He’s more of a magic-oriented class. His skills bolster spellcasting more than physical prowess. Also, he has skills that make use of his large mana pool, either by converting it to defensive bonuses, or conserving and regenerating it. Notable Hierophant skills include Arcane Blessing and Divine Guidance.

The first skill activates Arcane Surge when he or his totem attacks an enemy with a spell. As an added effect, while he has Arcane Surge, he’s immune to elemental ailments. The second skill adds 150 to his total mana, and 10% of damage gets taken from mana first before life.

His third and final Ascendancy Class is Guardian. As the name suggests, he’s a class for tanking and support. His skills put an emphasis on the defense and support of a party. What’s more, even summoned minions can benefit from his skills as well. His notable skills are Radiant Faith and Prayer of Glory.

The former grants an energy shield equal to 15% of the Guardian’s mana to himself and his allies. It also grants armor that’s 160% of his reserved life to himself and his allies. The latter skill makes using warcries instant without costing any mana. It also grants 15% increased attack, cast speed, and movement speed if he used a warcry recently.

The Conclusion

The Templar is a solid choice for anyone who wants a more survivable magic user. He’s in a very beneficial position. That is, most of the Marauder’s strengths cover the Witch’s weaknesses and vice versa. His only real flaw is his general lack of accuracy to deal with single enemies in an efficient manner. Other than that, he’s a good all-rounder who’s tough & reliable. While he’s not very flashy, he certainly gets the job done.

 

***7 Best Path of Exile Character classes***

  1. Path of Exile Class Spotlight: Scion
  2. Path of Exile Class Spotlight: Shadow
  3. Path of Exile Class Spotlight: Templar
  4. Path of Exile Class Spotlight: Ranger
  5. Path of Exile Class Spotlight: Duelist
  6. Path of Exile Class Spotlight: Marauder
  7. Path of Exile Class Spotlight: Witch

Templar Build Guides for Delve – Starter and Non-Starters

Smite Summoner Build – Guardian Templar

Critical Arc Build – Inquisitor Templar

Magma Orb Build – Inquisitor Templar

Low Life Righteous Fire Build – Guardian Templar