The Ranger is another ‘pure’ class in Path of Exile. Being attuned to dexterity means that she focuses on evasion as a defense. She is also very proficient with bows as her main weapon, but she’s no slouch with swords either. Claws, axes, wands, shields, and daggers are alright with her as well, but blunt weapons are not her forte. The equipment associated with her are caps or hoods, armor made of leather, garbs, tunics, hide gloves and boots, and bucklers. She starts at the southeastern area of the skill tree, between the Duelist to the left, and the Shadow on the right. Her skills focus on increasing ranged damage output, as well as increasing evasion.
Her Ascendancy Classes are Deadeye, Raider, and Pathfinder.
Strengths and Weaknesses
The Ranger has the astounding ability to avoid most of the damage coming to her. Since attacks aren’t hitting, the negative status effects that go with them also won’t stick. However, as no defense is truly perfect, once she gets hit it could be the end.
Movement and attack speed boosters are also available to her very early, making up for the relatively smaller damage output she deals. The movement speed boosts are even almost exclusive to her. Other classes would have to go through many points to get there, and Rangers can access those practically right off the bat.
Because of her high dexterity and precision, her attacks will rarely miss. It’s especially good for active skills, as there will be less wasted mana.
However, she can’t use the heavy hitting weapons, preferring agility and accuracy over brute force. Besides that, any kind of minion she may have from necromancy or a pet will be weaker than usual. It’s a result of the good passive skills for it being a little far from her starting point.
The Deadeye is the most offensive-oriented of the three. Her passives increase projectile damage and area of effect. Even better, it works on all kinds of projectiles, even those from wands and some spells.
That gives a bit more versatility to the class. Two of her more notable skills are Endless Munitions and Ricochet.
Endless Munitions adds 200 to accuracy, increases area of effect of skills by 50%. Also, it makes skills fire an extra projectile. for more damage and an added chance for any additional effects. Ricochet makes skills chain to one more target, as well as adding 10% more damage for each remaining chain.
The Raider focuses on buff maintenance as well as conferring bonuses through kills. She can specialize in one of the following: Frenzy Charges, Onslaught, or Phasing buffs, enhancing its effects. Her skills seem to come in pairs, evidenced by Quartz Infusion and Avatar of the Veil.
The first raises the chance to dodge by 6%, and grants Phasing at maximum Frenzy Charges or while you have Onslaught. It also provides Phasing for 3 seconds after a successful kill. The second grants a 40% increase in elemental damage, as well as a 10% increase in movement speed, and a 10% chance to dodge spells. It also gives immunity to elemental status ailments while Phasing.
Finally, the Pathfinder specializes in flasks. She can improve her flasks to boost offensive or defensive abilities. It gives her flexibility to use spells and attacks whether elemental, physical, or chaos effectively. Some notable skills are Master Alchemist and Nature’s Adrenaline.
Master Alchemist makes the Pathfinder immune to elemental status ailments, gives a 40% increase in elemental damage, and a 20% chance for elemental statues to afflict an enemy during flask effects. With Nature’s Adrenaline, there’s even a 15% increase in movement speed and a 20% increase to attack speed while using a flask.
The Ranger is a good choice for those who prefer finesse and elegance rather than brute force. There are Ranger builds for those who prefer ranged or melee combat, so that’s not something to consider. Take note that while Rangers are good at dodging, they can’t dodge everything. You’d better invest those PoE orbs on something that can help your Ranger survive getting hit.