Path of Exile Class Spotlight: Ranger

PoE Ranger Build

The Ranger is another ‘pure’ class in Path of Exile. Being attuned to dexterity means that she focuses on evasion as a defense. She is also very proficient with bows as her main weapon, but she’s no slouch with swords either. Claws, axes, wands, shields, and daggers are alright with her as well, but blunt weapons are not her forte. The equipment associated with her are caps or hoods, armor made of leather, garbs, tunics, hide gloves and boots, and bucklers. She starts at the southeastern area of the skill tree, between the Duelist to the left, and the Shadow on the right. Her skills focus on increasing ranged damage output, as well as increasing evasion.

Her Ascendancy Classes are Deadeye, Raider, and Pathfinder.

Strengths and Weaknesses

The Ranger has the astounding ability to avoid most of the damage coming to her. Since attacks aren’t hitting, the negative status effects that go with them also won’t stick. However, as no defense is truly perfect, once she gets hit it could be the end.

Movement and attack speed boosters are also available to her very early, making up for the relatively smaller damage output she deals. The movement speed boosts are even almost exclusive to her. Other classes would have to go through many points to get there, and Rangers can access those practically right off the bat.

Because of her high dexterity and precision, her attacks will rarely miss. It’s especially good for active skills, as there will be less wasted mana.

However, she can’t use the heavy hitting weapons, preferring agility and accuracy over brute force. Besides that, any kind of minion she may have from necromancy or a pet will be weaker than usual. It’s a result of the good passive skills for it being a little far from her starting point.

Ascendancy Classes

The Deadeye is the most offensive-oriented of the three. Her passives increase projectile damage and area of effect. Even better, it works on all kinds of projectiles, even those from wands and some spells.

That gives a bit more versatility to the class. Two of her more notable skills are Endless Munitions and Ricochet.

Endless Munitions adds 200 to accuracy, increases area of effect of skills by 50%. Also, it makes skills fire an extra projectile. for more damage and an added chance for any additional effects. Ricochet makes skills chain to one more target, as well as adding 10% more damage for each remaining chain.

The Raider focuses on buff maintenance as well as conferring bonuses through kills. She can specialize in one of the following: Frenzy Charges, Onslaught, or Phasing buffs, enhancing its effects.  Her skills seem to come in pairs, evidenced by Quartz Infusion and Avatar of the Veil.

The first raises the chance to dodge by 6%, and grants Phasing at maximum Frenzy Charges or while you have Onslaught. It also provides Phasing for 3 seconds after a successful kill. The second grants a 40% increase in elemental damage, as well as a 10% increase in movement speed, and a 10% chance to dodge spells. It also gives immunity to elemental status ailments while Phasing.

Finally, the Pathfinder specializes in flasks. She can improve her flasks to boost offensive or defensive abilities. It gives her flexibility to use spells and attacks whether elemental, physical, or chaos effectively. Some notable skills are Master Alchemist and Nature’s Adrenaline.

Master Alchemist makes the Pathfinder immune to elemental status ailments, gives a 40% increase in elemental damage, and a 20% chance for elemental statues to afflict an enemy during flask effects. With Nature’s Adrenaline, there’s even a 15% increase in movement speed and a 20% increase to attack speed while using a flask.

The Conclusion

The Ranger is a good choice for those who prefer finesse and elegance rather than brute force. There are Ranger builds for those who prefer ranged or melee combat, so that’s not something to consider. Take note that while Rangers are good at dodging, they can’t dodge everything. You’d better invest those PoE orbs on something that can help your Ranger survive getting hit.

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Path of Exile Class Spotlight: Duelist

PoE Class Duelist

A hybrid Path of Exile class, the Duelist, takes advantage of strength and dexterity. He has good defenses from strength, augmented by the evasion boosts dexterity gives. Whether by bow or sword, enemies fall at his hand. He can use PoE items such as swords, axes, maces, and bows. He wears helmets, scale/brigandines/doublets/lamellar, scale gauntlets and boots, and round shields. His skills are a balance between his two primary stats. Strength for armor and damage. Dexterity for attack speed and evasion.

His Ascendancy Classes are Slayer, Gladiator, and Champion.

Strengths and Weaknesses

He shares many of the strengths and weaknesses of his neighboring classes, the Marauder and Ranger. Because of his affinity for strength, he can deal powerful blows and tank damage. His other affinity, dexterity, grants him increased dodge and movement speed. It also grants increased accuracy, making more of his hits land on enemies. He gets the best of both worlds. Dual wielding is also his forte, and he starts out quite near the needed nodes for that.

As the intelligence skill nodes are on the opposite side of where he starts, he has a limited mana pool. Any spell he casts will also be weak, as he cannot reach the spell modifiers. To keep on using skills, he must rely on mana leech and conservative magic. While not as fragile as a Ranger, he can’t tank at the level of Marauders either.

Ascendancy Classes

The Slayer specializes in two-handed weapons, such as bows and greatswords. His skills revolve around power and sustaining it. They also boost life leech and stun, with some passives boosting damage against tougher monsters. Some notable skills are Headsman and Endless Hunger.

Headsman activates when you’ve killed recently. It increases damage and radius of area skills by 20%. As a bonus effect reflected physical damage doesn’t hurt him. Endless hunger makes 20% of overkill damage turn into leeched life and gives immunity to bleeding while leeching.

The Gladiator maximizes the Duelist’s hybrid nature. His skills synergize well with dual wielding or one-handed weapon and shield combinations. He can then improve on that by applying bleed, improving blocking, or enhancing Endurance and Frenzy Charges. His notable skills are Outmatch and Outlast and Blood in the Eyes.

The former provides a 25% chance to gain a Frenzy Charge on kill with the main hand. It also provides the same opportunities to obtain an Endurance Charge on kill with the off-hand. Then, at max Frenzy Charges, he deals 10% more physical damage. At max Endurance Charges, he takes 10% less physical damage. The latter provides a 25% chance to make enemies bleed. Upon hitting a bleeding enemy, his attacks maim and has a 10% chance to blind. Lastly, maimed enemies take 10% more damage.

The Champion supports his allies through taunts, buffs, and de-buffs. He can even boost their already high defense or gain a burst of adrenaline. His skills all focus on increasing his survivability. Notable skills of his are Worthy Foe, Fortitude, and Unstoppable Hero.

Worthy Foe makes enemies he taunts take 20% more damage. It has the added effect of making taunted enemies unable to evade attacks. Fortitude grants permanent Fortify. Then, it activates the effects of Unstoppable Hero. That skill allows a 10% increase in attack speed and a 30% increase in armor and evasion. What’s more, it adds 1000 to his armor and evasion, and he cannot be stunned. He becomes genuinely unstoppable at that point.

The Conclusion

The perfect balance between brute force and finesse, the Duelist, is an excellent physical all-rounder. He has enough power and defense to defeat his enemies, helped by his natural agility and grace. Take note that due to his positioning on the skill tree, he’ll never be good at slinging spells. He’s a good choice for those preferring physical damage to spells, but not the brute strength of the Marauder nor the fragility of the Ranger.

 

Path of Exile Class Spotlight: Marauder

PoE Marauder

The Marauder is a purely strength-based character focused on dealing damage. He uses swords, maces, axes, and staves. The PoE items you can equip related to this class aside from the weapons are casques, plate mail, gauntlets, greaves, and tower shields. His node starts out in the lower left area of the skill tree, between the Templar and Duelist classes. The skills he learns revolve around increasing damage output, as well as durability. That means either leeching off enemies or increasing his maximum life.

His Ascendancy Classes are Juggernaut, Berserker, and Chieftain.

Strengths and Weaknesses

He deals devastating blows boosted by his high strength but mostly restricted to melee. His natural enemies are those who rely on avoiding damage. Hit-and-run tactics will frustrate Marauders, as his blows are useless if they don’t hit. Also, he has a slower attack and movement speed compared to other classes. Unless players figure out a strategy, those hit-and-run tactics will annoy you.

Marauders also have a large life pool. It enables them to receive the heaviest hits without breaking a sweat. However, without raising evasion or using energy shields, he will take all the hits aimed at him. Every point of that huge life pool is necessary for survival.

Lastly, many of his early skills increase the chance to stun enemies or the duration they stay stunned. Adding those to his mastery over all kinds of assault skills makes him a good crowd controller.

Ascendancy Classes

The Juggernaut focuses on defense and durability. His skills boost physical damage reduction, life regeneration, and prevention of de-buffs. Some of his more notable skills are Unstoppable and Unbreakable.

The first gives a 10% increase in movement speed, immunity to stun, and resistance to slow. It only means Juggernauts can’t be slower than his base movement speed. The second provides a 2% per second life regeneration, 5% damage reduction. It also doubles the armor received from equipment. Its last effect takes 1.5% of the total damage prevented through the reduction in the last 10 seconds. Then, it converts that damage to life regen per second.

The Berserker takes giving back a step further. Most of his skills revolve around killing something or being hit. They also have access to the Rage counter. It provides bonuses in attack damage, speed, and movement speed. It has a downside of increasing those bonuses as life decreases.

Some of the Berserker’s notable skills are Aspect of Carnage and Pain Reaver. The first is a simple 10% increase in damage taken along with a 40% increase in damage dealt. The second provides a 1% life and mana leech, which increases to 2% when there’s a recent kill.

The Chieftain will burn up the battlefield. His skills revolve around fire damage, whether through attacks or totems. Other skills boost his totems. Some of those boosts include increasing their resilience or giving them the ability to direct enemies’ attention. His notable skills include Ramako, Sun’s Light and Ngamahu, Flame’s Advance.

The former doubles your fire resistance and provides a 1% life regen per second (increased to 2% when fire damage was taken recently). Then, it also turns 10% of physical damage taken into fire damage. Its last effect makes the character unaffected by ignite. The latter converts half of your physical damage into fire damage. It also makes your fire damage penetrate 10% of the target’s fire resistance. Then it provides an additional effect every 10 seconds. That effect makes 70% of your physical damage to extra fire damage for 3 seconds.

The Conclusion

The Marauder is a solid choice for anyone who likes a straightforward and simple answer to battles (namely ‘Attack! Attack! Attack!’). There will still be times where strategy will be required. However, with the character’s high damage output and HP reserves, brute force is the Marauder’s main weapon. Also, it’s a good idea to choose an Ascendancy class beforehand. You’ll be able to choose those passives and skill gems that have good synergy with the chosen specialization.

Path of Exile Class Spotlight: Witch

Path of Exile Witch Build

The Witch is the third pure class in Path of Exile. Her intelligence makes all her spells powerful and devastating. She can sling curses and diseases as well, increasing the ways she can destroy her enemies. Her weapons are wands, daggers, and staves. She might pick up a mace or claw, but she cannot dual-wield swords and axes. She wears circlets and other light armor. Examples include gloves, slippers or boots, and spirit shields.

Her Ascendancy Classes are the Necromancer, Elementalist, and Occultist.

Strengths and Weaknesses

She has access to passives that boost spell range, duration, and damage right off the bat. Any spell she uses becomes a force of nature. In addition to that, her high intelligence means she has a large mana pool to draw from. It enables her to sling spells one after another without worrying about mana. She also has easy access to the passive skills that improve her undead army’s size, durability, and lethality.

She excels in burst damage or debilitating curses. However, if those don’t work or the opponent finds an opening to counterattack, her shields won’t last long. That energy shield is her main source of defense. If it falls, she will follow soon after. It also has the drawback of allowing poison or chaos damage to bypass it. Foes who use those as their primary element can very easily dispatch a Witch. She also can’t deal much physical damage by melee.

Ascendancy Classes

The Necromancer, as her name suggests, uses zombies, skeletons, and spectres to deal her dirty work. With a good base in minion boosting passives as well as the class’s own, she might not have to lift a finger to defeat all her enemies. Two of her more notable skills are Invoker and Mistress of Sacrifice.

The former increases the maximum life and damage of minions by 20%. It also lets them regenerate 2% of their life per second and decrease convocation cooldown speed by 50%. The second increases skill effect duration by 20%. Also, it makes your Offering Skills affect yourself but only at 50% effectivity. It boosts damage by 40% after eating a corpse, too. Its last effect is to increase attack and cast speed by 2% for every corpse consumed recently.

The Elementalist is master of the elements. Their skills increase elemental damage bonuses but are conditional. They may specialize in ailments, Heralds, or elemental golems. Some of her skills even allow for combinations of multiple damage types! Some of her notable skills are Pendulum of Destruction and Paragon of Calamity.

The skill Pendulum of Destruction grants 75% increased area of effect or 75% increased elemental damage. It alternates between these two effects, each one ending after 5 seconds. Paragon of Calamity leeched 0.5 of elemental damage taken as life. Then it boosts specific elemental damage by 40% and elemental resistance by 8% when damaged by that element. And its last effect is to render her immune to reflected elemental damage.

The Occultist focuses on chaos damage or curses. They’re the class that relies on and maximizes the energy shield the most. They’re also a generic way to generate Power Charges in builds that lack other means to do the same. Her notable skills are Profane Bloom and Void Beacon.

The first makes your curses affect all enemies, even Hexproof ones. Once they’re cursed, killing them will trigger a 25% chance to explode. Exploding creatures will deal a quarter of their maximum life as chaos damage. The second reduces nearby enemies’ chaos resistance by 20% as well as negating their life regeneration.

The Conclusion

The Witch is a trickier class to play. They’re more fragile and vulnerable when compared to Rangers. However, this is mitigated by their more powerful minions and an energy shield. Playing this character will require a bit more thinking and careful observation of shield and life amounts. Investing PoE currency to increase her durability would be good too. Of the three pure classes, the Witch is the most challenging to play.

Final Fantasy VII: AVALANCE and Cloud Strife Beginnings

Final Fantasy VII: AVALANCE and Cloud Strife Beginnings

All the major lands of Gaia were engulfed in endless wars for supremacy. These wars left so much pain and desolation that the planet and its inhabitants were on the verge of hopelessness. Shinra Electric Power Company would then emerge as the dominant force on Gaia, establishing order through totalitarian control of the planet’s economy—but at what cost?

Cloud Strife had always looked at SOLDIERS and the Shinra Power Company they worked for with awe. Having lived in the slums, barely able to make ends meet, he was always fascinated by the stories the older boys in the neighborhood had to tell.

At that point in his life, he was looking forward to working for Shinra Electric Power Company. When he was 14, he would become one of the thousands of young men who sent letters to the corporation seeking (and ultimately hoping) to be one of its elite enforcers.

However, His first few attempts were not encouraging. Before he would become a soldier, Strife would be hardened by life on the mean streets. He spent months wandering around Midgar taking any kind of work he could get.

Cloud had become very asocial, struggling and barely able to make ends meet ever since he could remember. Through the struggles, however, he had learned to depend on himself. At Midgar, he would meet all manner of seedy characters from bullies, con artists, as well as unscrupulous merchants. All this only served to reinforce his anti-social behavior.

Weeks before he was called to work with AVALANCHE, he had met a flower merchant named Aerith Gainsborough. She was a cheerful and charming young woman he had encountered by chance while wandering the streets of Midgar.

At first, he was suspicious of her. He had never encountered someone like her while he was growing up. Even though Cloud was suspicious, he would increasingly grow fond of her.

When Cloud was finally called to be a soldier, working for Shinra Electric Power Company he was over the moon. He trained daily with some of the elite soldiers working for Shinra. He was determined to be the best. Shinra would send him on assignments for weeks at a time.

It is not that Cloud had not heard about the Jenova Project. He had heard the rumors that some evil scientist had discovered a means to turn the planet’s lifestream and channel it into ordinary humans who would then acquire the power of the ancients. He had also heard that those who were part of this project often turned into monsters. He just did not have a clue that the corporation he sought to work for as an enforcer would be the very company that was sucking the very life out of Gaia and condemning it to extinction.

After spending some time working as a SOLDIER, he began to notice that he was experiencing emotional and psychological distress. He had been talking to Aerith who he often met while he was walking down the streets of Midgar. It was Aerith who would enlighten him about the Cetra, the lifestream and why the biggest corporation on the planet was looking for a flower vendor.

Aerith provided a lot of important information to Cloud and the AVALANCHE team they had just formed. However, the strange flashbacks and the unpredictable emotions caused by Mako had started taking a toll on Cloud. Especially, given the fact that he felt he was spending a lot of time with Aerith at the expense of the relationship he had with Tifa – his childhood friend.

It is at this time that Cloud built a fake persona using memories he absorbed from his friend Zack, while he was a soldier exposed to Mako. Cloud soon discovers that these strange flashbacks were created subconsciously to cope with the fact that he had failed to qualify as a first class SOLDIER while his friend Zack had.

As part of AVALANCHE team, Cloud works with Barrett – the team leader- to destroy all the Mako generators. Cloud is still working to overcome the adverse effects of the Mako energy he was exposed to when he was working as a SOLDIER. He has been trying to resolve his feelings towards Tifa and Aerith. At first, seeing him as a mere antisocial mercenary trained by Shinra, Barrett has no time for Cloud.

However, Barrett still needs Cloud’s skills. After all, he saved Aerith, an ancient who was wanted by Shinra. The Corporation needs her to get more information on utilizing the planet’s lifestream and activating Black Meteor. Barrett also knows he needs Cloud’s skills and experience working as a SOLDIER if the team is to pursue Sephiroth to the other end of the world.

The planet is rich in crystals referred to as Materia. The AVALANCHE team can use a combination of materia to launch fast and automated counterattacks. They manage to break into the Shinra Headquarters where they locate Sephiroth and his alien mother Jenova.  Will they be on time to save the planet?

Disclaimer: This article is a guest post written by Nicole Allen 

Chronicle: Runescape Legends Tips and Tricks

Chronicle: Runescape Legends Tips and Tricks

Taking a cue from Hearthstone: Heroes of Warcraft, the good folks from Jagex were inspired to ride the prevailing tide of the gaming world and came up with Chronicle:Runescape Legends. This free-to-play MMORPG aims to carve its own legacy in the collector’s card game while capitalizing on the much-loved Runescape lore. Success in the game doesn’t come easy. For you to make a-killin’, you’ll need to remember a few basic guidelines.

Here are a few essential tips to help you dominate the competition on Chronicle: Runescape Legends.

Capitalize on AI Combats in Bronze, Silver, and Gold Challenges

While there are five legends available in the game, you will only start out with one that is readily unlocked—either Ariane or Raptor. As such, the first order of business would naturally be to unlock the rest (Ozan, Linza, and Venescula) before you progress further. To unlock them, you just need to beat them. Sounds a bit simplistic? Well, yes. The complication comes in when you realize you have to do so in various levels of difficulty—which makes the hunt worth it in the end.

But wait! There’s more! Not only will going down this route unlock legends for you, but you’ll also gain access to new class cards, gain precious experience points, rack up copper points, and unlock your first three booster packs. It’s vital to keep playing against AI until you raise your Legends to level 6 and you will be able to unlock all the basic cards including runescape gold. Now that’s what we call a quest worth pursuing!

It’s All About the Right Decks

Deck building is as essential to your success in Chronicle as air is to you. You need to practice it. First, you’ll need to gather a respectable amount of cards. Then, you can focus on gaining a competitive edge for each of your Legends. Now here’s where it gets tricky. See, every Legend has its own win condition.

Don’t be tempted to accumulate as many cards as you can; you won’t be able to use them all anyway. Try to limit your deck to about 30 cards as it is the most optimum number. Focus on the early stages of the game as it is the most crucial. Slowly work your way toward preparations for your Legend’s win condition.

Center Your Strategy Around Meta

Far too many folks simply imitate other players’ decks without putting any thought whatsoever in it. It’s a copycat game that way. However, going down that path doesn’t necessarily give you an edge. Besides, wouldn’t it be a heck of a lot more fulfilling if you came up with your own way of doing things instead of merely mimicking someone else?

The thing is, for you to succeed in this game, it’s vital to study matches and learn from them afterward. Taking down notes can spell the difference between victory and defeat. For instance, you will see patterns from previous battles emerge. Do you often face opponents with strong weapons and armor? Then add spells as Earth Blast or Earth Wave as they target those specifics into your deck!

While there’s really no “be all, end all” way to succeed in a game like Chronicle: Runescape Legends, a few tips and tricks can indeed help you get far. What matters most is that you play the game at a comfortable and effective style—and don’t forget to have fun! After all, what would be the point of playing if you weren’t enjoying it?

PlayerAuctions is the Top Player-to-Player Trade Marketplace

PlayerAuctions is the Top Player-to-Player Trade Marketplace

You don’t have to go far for proof of this fact. We’ve got state of the art security, a welcoming community, and provides 24/7 customer support. We have been running without a hitch since 1999, and our trading community is constantly growing. While we can’t really eliminate any unsavory elements, we try our best to keep damage at a minimum. Any dispute between buyer and seller is also met with a thorough investigation to find the best solution.

With a New Feature: the Market Price Tracker

Now, we have a new service, and it’s the PlayerAuctions Market Price Tracker. It’s a concept mainly for tracking stock prices, but here it is applied to player-to-player trading. It tracks the price of a game currency in a span of time (from a week to almost a year). A chart represents and shows the rise and fall of the game’s currency’s price to make it easier to see.

While that’s the main purpose of the tool, there are a few other information to take note of on the page. The first is the varying prices of the currency in different servers (if applicable). That table shows the average price and whether it has risen or dropped in seven days. Next is the chart that shows the best-rated sellers there are for the currency. There’s space for only seven, but rest assured, there are more trustworthy sellers than those seven. Last but definitely not the least, there’s another graph that shows the most expensive item sold for that game.

Why Should You Care?

Well, the first reason is to maximize your profits. Sure, you could be drowning in dough by just selling the most expensive item you can think of. But what if you can make that dough even larger?

The first way is by learning the patterns of the game economy. That can be aided by the chart that maps the rise and fall of the currency’s price. By looking at the dates when the price rises and checking what event or update happened, you can predict when the next spike will be. Then you can sell your item or currency for more than usual. You can even track it per server if you wish.

The second is by showing who the reliable sellers are. PlayerAuctions has a system where former buyers of a seller can leave a comment on the currency, service, or item they bought. As those accumulate, the next buyers of that same service/item/currency can be sure that the seller will deliver. On the market tracker page, you can see the highest-rated ones. You’ll be able to buy their wares without worry.

The third is by categorizing all the offers by the server they operate on, you don’t have to struggle with the filters and scouring through irrelevant offers. There’s even a link to the offers on the page so you can go directly to where you need to go.

We’re dedicated to giving the best trading platform we can. That means consistent, reliable service and constant upgrading and addition of features new and old. You can even help us improve by sending your suggestions by email.

So join the best gaming marketplace and reap the benefits now!

Classic PC Titles That Continue to Withstand the Test of Time

Classic PC Titles That Continue to Withstand the Test of Time

Timelessness is the one characteristic that separates a classic title from games that come a dime-a-dozen. For a game to truly stand the test of time, however, it needs constant innovation. Moreover, it needs to do so without compromising the core qualities that made it such a standout in the first place. It doesn’t matter if a game may seem dated because of grainy graphics or its mechanics are somewhat passé. It all boils down to the gaming experience that people can take from it. From niche crowds, right up to the mainstream, the world of gaming is strewn with titles that embody the word longevity.

Today, we’ll take a look at a few classic PC titles that continue to stand up to the test of time–80s and 90s PC games that embody versatility and longevity. While there are certainly others that fit the bill as well, we narrowed our choices down to the top three most relevant titles in terms of overall impact in gaming culture and current mainstream relevance.

Ultima Online

The Ultima series had already had numerous iterations—with each release proving to be more successful than its predecessor—under its belt before Origin Systems finally decided to hop on the online bandwagon. The result was Ultima Online which was rolled out way back in 1997 as one of the most highly-touted Massively Multiplayer Online Role Playing Games. To create a buzz, the game was kicked off with the assassination of (producer) Richard Garriot’s avatar during a stress test.

With multiple Guinness records and a rich history to boot, Ultima Online certainly fits the bill as a timeless masterpiece. While the initial subscriber expectation was set at a meager 15,000, it actually reached an excess of 120,000 subscribers after a year. With such numbers, it’s should come as no surprise that it still has steam.

Starcraft

Released all the way back in 1998, Starcraft is amazingly still being updated even two decades later. Though when you think about it, it really should come as no surprise. Gaining a solid fan base right from the get-go—to the tune of 1.5 million copies sold in 1998—it still rides high after 20 years. Starcraft’s appeal and cultural impact is undeniable as it is far-reaching.

A timeless game needs to change with the times while retaining the key components that made it appealing to the masses in the first place. With all the updates over the years, Blizzard Entertainment managed to make Starcraft as relevant today as it was back in the Nineties.

Genesis

Here’s the oldest of our trifecta of classics that refuse to succumb to Father Time: Genesis. In fact, Genesis is so old-school, it’s actually a text-based game! Back in 1989, very few people—if at all—knew about the internet. It was during such Jurassic conditions that a group of savvy Swedish students created the game. It didn’t stay a humble game, though. As the internet grew, so did the game. As a result, there are over 60 guilds for players to join, and a sprawling expanse of the world—including Middle Earth and the Forgotten Realms—to explore.

A great game can be found practically anywhere. You don’t even need to get in on the latest releases to enjoy a fully immersive experience. Do yourself a favor and indulge in these retro games before time finally catches up and snatches them away from us. Enjoy!

Crazy Shock Collar Challenge

Watch this crazy game with a shocking twist. I hope you enjoy guys seeing Undercover Muffin get tortured. 😀 Enjoy!

Every Little Thing You Do: OSRS Magic Training Guide

Every Little Thing You Do: OSRS Magic Training Guide

One of the most useful skills in RuneScape–and of course, also in Old-School RuneScape–is magic. While it’s chiefly a combat skill, it has also a wide variety of utility-related applications, making it one of the more practical skills for players to level up. You can even use it to farm OSRS gold! Plus, it’s not exactly a difficult skill to level up in the first place, and this is true even for non-member players. Nevertheless, it’s pretty understandable to ask for help every so often.

So for your reading pleasure, here is a (not-so)short guide to efficiently raise your Magic skill level.

From 1 to 19, Then to 25

For levels 1 to 19, simply casting magic on weak monsters like goblins, cows, and monks at Edgeville Monastery would be enough. As an alternative, you can splash, which doesn’t require much attention at all. In fact, some would even do it at high levels because for the same reasons.

Once you get past level 19, use the best strike, bolt, or blast spells in your arsenal. Putting on Magic gear such as Wizard Hat, Amulet of Magic, Wizard Robes or Zamorak Robe, and Magic or Elemental Staff will make the process more efficient.

Good targets would be Hill Giants and Hobgoblins in Edgeville Dungeon, as they drop limpwurt roots; lesser demons in Wizard Tower, which drop runes and other important items, and Al Kharid Warriors.

You can also finish the Imp Catcher and Witch’s Potion quests respectively for 875 and 325 Magic experience.

From Level 25 to 55

Upon reaching level 25, you have two methods to choose from: cheap and expensive.

For the former, you can repeatedly Splash curse to gain Magic experience. Do not cast it directly at an enemy, as it will trigger the spell’s cooldown–something that won’t happen if you just splash it. Recommended gear for this would be the Staff of Earth and armor that provides negative magic bonuses, preferably up to -65 or even lower. Skeletons at level 1 Wilderness, the caged Monk of Zamorak at Varrock Place, or the caged Lesser Demon in Wizards’ Tower.

Each cast gives 29 experience; that would approximately be at 33,000 experience per hour.

As for the expensive method, start with Varrock Teleport at level 25, Lumbridge Teleport at level 31, and finally, Falador Teleport at 37. It’s recommended that you have a staff of air equipped, as using teleport costs 3 air runes.

You don’t have to commit to one particular method; you can even switch up from time to time if you think that would be better for you. Either way, regardless of which method you choose, just continue doing so until you reach level 55.

From 55 Onwards

At level 55, you’ll be doing the same thing until level 99: casting High-Level Alchemy on different items. Those who stick to this method usually go for Gold Bars, rune equipment, adamant equipment, and others. This method is often costly, but it yields 65 Experience per cast, which is definitely not bad. In addition, some players manage to make up for lost money, or even make a profit through this particular method of Magic training.

Another method to raise Magic at this level is “tele alching”, a method which, as the name suggests, combines the properties of High-Level Alchemy and Teleporting. To do this, alch an item, teleport right after, click the high alch before spawning, and click the item right after spawning. This is done so that you won’t miss a tick when performing this particular method. Do note, however, that Falador is the best target location for this method, as it yields the most EXP for the Teleportation Spell.

There’s nothing like Magic at your fingertips, so it’s best that you make the best of it. So hopefully, these tips will help you do exactly just that. After all, who doesn’t want Magic?