Tag: PoE Items

Going Underground: Path of Exile: Delve

Overseas, down memory lane, and even parallel universes – some of the few places Path of Exile has brought players. So this time, the game is bringing exiles to where they’ve never been before: underground. Next expansions going way down, literally: it’s no other than Path of Exile: Delve. Time to mine some POE items.

A Bit of Downtime

Path of Exile: Delve will be taking players to what seems like the bottomless Azurite Mine. There, they’ll be confronting dangers they’ll never find on the surface of Wraeclast and Oriath.

The Azurite Mine is deadly as it is mysterious because of the darkness that has consumed the place for two and a half centuries and cast the Eternal Empire out. The darkness also kills anyone who enters the mines, making exploration impossible. Inventor Niko, however, built the Crawler, a cart-like automaton that can light the mines up. Powered by Voltaxic Sulphite, it’s the only contraption that can perform this feat. Thus, with Niko’s work and your very own courage and readiness, be ready to venture into the deep unknown down below.

Darker, Longer, Better

But rather than the Crawler following you, it will be the other way around. You’ll have to go along with the Crawler, lest you be left behind in the darkness, which will deal damage over time. But don’t worry about not being able to keep up, as the Crawler’s movement speed is very much like yours.

The more you delve deeper, the more the mine becomes harder to explore. To get past these limitations, upgrading the Crawler and other mining gear is a must. For that, you’ll need azurite, which you’ll find in the mines. For example, if you want to stay longer in the mines, you need a higher carrying capacity of Voltaxic Sulphite. Like what’s been previously said, you’ll need azurite for that. Other than that, azurite is used to improve darkness resistance, light radius, as well as upgrade and buy flares and dynamites.

Can’t Stay Below

In true hack-and-slash dungeon crawler fashion, the deeper you reach in the Azurite Mine, the stronger the enemies will be. Also, true to the genre’s conventions, stronger enemies mean better POE items and more PoE currency. Aside from the positive feedback loop grinding, you can also find packets of hidden rewards simply by exploring. And if you’re into the lore, you’ll find ruins of ancient civilizations as an added bonus. The devs have even teased players that there’s a dragon somewhere down there. With so many surprises, it’s no surprise that players will want to keep going down and down.

How long? For as long as they can, because the Azurite Mine is Path of Exile’s first infinite dungeon. And because you can go and on and on while the mobs get stronger and stronger, you might even eventually come to a point where the encounters can be tougher to beat than some endgame content. So don’t just aimlessly go lower and lower; be prepared.

Also, don’t think that you can stay in Azurite Mines for as long as you can. This is because you’ll be consuming Votaxic Sulphate on a regular basis, and the stuff can only be found on regular maps. Think of it as playing Path of Exile, because you’ll have to go out from time to time in order to get food Don’t take it so hard, that’s just how the mining industry works.

Path of Exile: Delve is already online; that means a lot of us will be digging deeper and deeper in its rich content. So, what are you waiting for? Log in now and start getting down to business.

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Path of Exile Class Spotlight: Shadow

Path of Exile Shadow

The Shadow is the Intelligence-Dexterity aligned class in Path of Exile. He’s an agile, spell-slinging trapper. Playing as one will require quite a bit of skill as he is rather fragile—similar to both the Witch and Ranger. He uses weapons like claws and daggers. His armor consists mostly of masks, jackets, coats, raiment, garbs, mitts, boots, and spiked shields. To understand how you can branch out his passive skills, remember that he starts out in the upper right area of the skill tree, between the Ranger and Witch.

His Ascendancy Classes are Assassin, Saboteur, and Trickster.

Strengths and Weaknesses

Being a hybrid class, Shadow shares most of the Witch’s and Ranger’s strengths and weaknesses. He can make good use of dexterity’s increased projectile damage for his intelligence-augmented spells. While not exactly big on physical damage, strategic use of attacks, spells, and traps is very rewarding. Several of his skill nodes exploit any critical hit he deals, though his normal attacks won’t be nearly as strong.

His natural evasion and ease at keeping up an energy shield add to his overall survivability. However, he is far from many of the HP-boosting or regen nodes, making him quite vulnerable at times. If his evasion fails and his shield breaks, he’s only one lucky hit away from getting squished like a bug.

Ascendancy Classes

The Assassin focuses on dealing critical strikes and enhancing Power Charges. He may also use poison to augment his critical and normal damage. Of the three Shadow Ascendancy Classes, he is the one who relies on hit-and-run tactics the most. Two notable skills of his are Unstable Infusion along with the Ambush & Assassinate.

Unstable Infusion increases the change to gain a Power Charge on critical by 10%. It also gives a 20% chance to gain the same on non-critical hits. The skill Ambush and Assassinate give different bonuses depending on whether or not the enemy is on full HP. It gives 30% increased damage on low-HP enemies. On full HP enemies, it adds 40% to the critical strike multiplier. It also doubles the critical strike chance on enemies that are on either side of the HP spectrum.

Lastly, it gives a Culling Strike effect on every critical strike.

The Saboteur is the expert trapper. His skills enhance his trap and mine-laying skills. He has other utility bonuses as well, such as synergy with the blind ailment, area of effect bonuses, regeneration, and ailment immunities. His notable skills are ‘Born in the Shadows’ and Perfect Crime.

The first gives the Saboteur immunity to blindness. Not only that, it blinds nearby enemies and reduces damage taken from them by 10%. It also makes his strikes have a 25% chance to blind more enemies, and even increases the damage of his hits or ailments by 30%. The second reduces the cooldown time of throwing traps. It increases damage by 8% for each trap and gives a 20% chance for traps to trigger once more.

The Trickster is a versatile damage-over-time class. Some of his skills add to his survivability. Others enhance his Power and Frenzy Charges. He has the speed and maneuverability to slip through attacks while dealing his own. Some of his notable skills are Escape Artist and Prolonged Pain.

The former gives +5 to the evasion rating per 1 maximum energy shield on helmet. It also gives a +1 to maximum Energy Shield per 6 evasion rating on armor. In addition to that, he cannot be stunned if he hasn’t been hit recently and takes 8% less damage as well. The latter increases skill duration effect by 20%, and reduces damage taken over time by 10%. It also increases Poison duration by 20% and damage over time by 15%.

The Conclusion

The Shadow is probably the hardest of all PoE characters to play. He needs quite a bit of thought and strategy to be effective. In short, he isn’t a straightforward character. If hit-and-run tactics are your thing though, he just may be the perfect class for you. His strength is in burst damage in critical hits and damage over time with status ailments. Do note, however, that he’s practically wet tissue paper when his shield’s down and his evasion fails him. Sure, this could be mitigated with certain PoE items, but that often proves to be an expensive prospect. It’s highly recommended that you do a significant amount of research before playing the guile Shadow.

 

***7 Best Path of Exile Character classes***

  1. Path of Exile Class Spotlight: Scion
  2. Path of Exile Class Spotlight: Shadow
  3. Path of Exile Class Spotlight: Templar
  4. Path of Exile Class Spotlight: Ranger
  5. Path of Exile Class Spotlight: Duelist
  6. Path of Exile Class Spotlight: Marauder
  7. Path of Exile Class Spotlight: Witch

 

Saboteur Shadow

Assassin Shadow

Trickster Shadow

Path of Exile Class Spotlight: Duelist

PoE Class Duelist

A hybrid Path of Exile class, the Duelist, takes advantage of strength and dexterity. He has good defenses from strength, augmented by the evasion boosts dexterity gives. Whether by bow or sword, enemies fall at his hand. He can use PoE items such as swords, axes, maces, and bows. He wears helmets, scale/brigandines/doublets/lamellar, scale gauntlets and boots, and round shields. His skills are a balance between his two primary stats. Strength for armor and damage. Dexterity for attack speed and evasion.

His Ascendancy Classes are Slayer, Gladiator, and Champion.

Strengths and Weaknesses

He shares many of the strengths and weaknesses of his neighboring classes, the Marauder and Ranger. Because of his affinity for strength, he can deal powerful blows and tank damage. His other affinity, dexterity, grants him increased dodge and movement speed. It also grants increased accuracy, making more of his hits land on enemies. He gets the best of both worlds. Dual wielding is also his forte, and he starts out quite near the needed nodes for that.

As the intelligence skill nodes are on the opposite side of where he starts, he has a limited mana pool. Any spell he casts will also be weak, as he cannot reach the spell modifiers. To keep on using skills, he must rely on mana leech and conservative magic. While not as fragile as a Ranger, he can’t tank at the level of Marauders either.

Ascendancy Classes

The Slayer specializes in two-handed weapons, such as bows and greatswords. His skills revolve around power and sustaining it. They also boost life leech and stun, with some passives boosting damage against tougher monsters. Some notable skills are Headsman and Endless Hunger.

Headsman activates when you’ve killed recently. It increases damage and radius of area skills by 20%. As a bonus effect reflected physical damage doesn’t hurt him. Endless hunger makes 20% of overkill damage turn into leeched life and gives immunity to bleeding while leeching.

The Gladiator maximizes the Duelist’s hybrid nature. His skills synergize well with dual wielding or one-handed weapon and shield combinations. He can then improve on that by applying bleed, improving blocking, or enhancing Endurance and Frenzy Charges. His notable skills are Outmatch and Outlast and Blood in the Eyes.

The former provides a 25% chance to gain a Frenzy Charge on kill with the main hand. It also provides the same opportunities to obtain an Endurance Charge on kill with the off-hand. Then, at max Frenzy Charges, he deals 10% more physical damage. At max Endurance Charges, he takes 10% less physical damage. The latter provides a 25% chance to make enemies bleed. Upon hitting a bleeding enemy, his attacks maim and has a 10% chance to blind. Lastly, maimed enemies take 10% more damage.

The Champion supports his allies through taunts, buffs, and de-buffs. He can even boost their already high defense or gain a burst of adrenaline. His skills all focus on increasing his survivability. Notable skills of his are Worthy Foe, Fortitude, and Unstoppable Hero.

Worthy Foe makes enemies he taunts take 20% more damage. It has the added effect of making taunted enemies unable to evade attacks. Fortitude grants permanent Fortify. Then, it activates the effects of Unstoppable Hero. That skill allows a 10% increase in attack speed and a 30% increase in armor and evasion. What’s more, it adds 1000 to his armor and evasion, and he cannot be stunned. He becomes genuinely unstoppable at that point.

The Conclusion

The perfect balance between brute force and finesse, the Duelist, is an excellent physical all-rounder. He has enough power and defense to defeat his enemies, helped by his natural agility and grace. Take note that due to his positioning on the skill tree, he’ll never be good at slinging spells. He’s a good choice for those preferring physical damage to spells, but not the brute strength of the Marauder nor the fragility of the Ranger.

***7 Best Path of Exile Character classes***

  1. Path of Exile Class Spotlight: Scion
  2. Path of Exile Class Spotlight: Shadow
  3. Path of Exile Class Spotlight: Templar
  4. Path of Exile Class Spotlight: Ranger
  5. Path of Exile Class Spotlight: Duelist
  6. Path of Exile Class Spotlight: Marauder
  7. Path of Exile Class Spotlight: Witch

 Duelist Build Guides for Delve – Starter and Non-Starters

Vaal Double Strike Build – Champion Duelist

Sword Cyclone Build – Slayer Duelist

Flicker Strike Build – Slayer Duelist

Bloodseeker Frost Blades Build – Champion Duelist

Blade Flurry Block Gladiator – A Great League Starter – Build Guide

One Punch Build (Infernal Blow) – Slayer Duelist

Higher Heights: Path of Exile’s Patch 3.2 Ascendancy Class Changes

PoE Orbs

Image Credit: Pixabay.com

Path of Exile Patch 3.2, War for the Atlas, has been one of the most exciting updates the game has ever received. Aside from offering new content such as PoE items and giving the players one of the most unique leagues, if not the most, it also tweaked the Ascendancy classes. These new classes added to the game two years ago provided further progression and specialization for the six main classes. It was a welcome feature, but it was not perfect, so GGG, true to the same level of commitment and quality they’ve consistently shown, has made some adjustments to make sure that each Ascendancy is unique, useful, and most importantly, enjoyable.

The Ascension of Ascendancy

GGG’s official forum post, entitled Development Manifesto: Ascendancy Changes, has expressed their desire to ensure that the power levels of Ascendancy Classes are consistent and that all 19 of them would be considered as good choices. A lot of players feel like a lot of these classes are “noob traps.” Thus, they decided to carefully evaluate the classes using two metrics: identity and power. While most of the classes were doing fine when judged according to those two criteria, others didn’t fare so well. With that in mind, GGG has decided to revamp all Ascendancy Classes for Patch 3.2.

All Ascendancy classes received changes. Some got substantial buffs, while some got what would be considered as mild or arguable buffs, or even mild or very mild nerfs that were most likely inadvertent. This is to ensure that all classes not only enjoy a sense of identity, as well as the same level of viability, and hopefully, love from the players.

A Creed to Assassins

The example GGG gave for the classes that were returned to its former glory and essence was the Assassin, one of the Shadow’s often overlooked Ascendancy classes. Following archetypal RPG class tradition, the Assassin, according to GGG, was a “’glass cannon’ critical strike chance character.” While “fragile speedster” may have been a more appropriate description for all Shadow Ascendancy classes, GGG isn’t wrong about bringing the Assassin back to what defined it as an Ascendancy class. As such, it became one of the most prominent “returning” classes for Patch 3.2.

Templar Changes

The other two Ascension classes that were given a spotlight in GGG’s post are the Guardian and the Hierophant classes, both from the Templar class. The former is the example of those classes that remained the same, save for particular skills that were given a considerable boost. It may not seem that much, but every Path of Exile player knows that one buffing a few skills, especially important ones, make a world of difference.

As for the Hierophant, it’s one of the most extensively buffed classes in War for the Atlas. While Totem Hierophants have been reliable go-to builds for quite some time now, Patch 3.2 makes them even more of a powerhouse than they’ve ever been before. It now has a strong tri and quad totem capabilities without any repercussions, plus it’d be able to sustain Arcane Surge, permanently if it must easily. The Hierophant’s other trees have also been buffed, making it one of the most dependable builds in the current league.

Lastly, GGG has clarified that they intentionally didn’t have overt nerfs. That will come later after they have evaluated which buffs they should keep and which ones they should tone down.

Tweaks in classes will always have a ripple effect in MMOs. Given how big or small and simple yet meaningful those Ascendancy class changes are in Patch 3.2,
Path of Exile has officially changed forever.